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AD&D Engine - Fighter

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Author Comments

Greetings Friends.
Welcome to my second game using The AD&D Engine.
The engine is 100% flash scripting, and 100% random.
It was designed for Fighters (all kinds) - level 1 adventurers.
About the game: The status builder will affect the game in means of calculations and situation respond to the character you are playing, For example, A high Charisma will help you get things from non player character (The computer), High strength will make more damage, High dexterity will Improve attack rate, and so on.
If you failed to finish the game with one character, Make a different one and play again, the game will react deferently and you will get other things on the way.
As always vote high to keep me motivated.
God Speed.

P.S
I added some hints for the riddles, But I think its lame to use them, try to figure them out without the hints.

R-S-S

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I WAS LOOKING FOR THIS GAME. FOR HOURS.

I woke up, it was... right in the middle of the scroll... I played this like... 20 times as a kid? 20? idk. Thanks for creating! God is real. I feel obligated to tell people. God is amazing too, anyway!

Very well made D&D like rpg for flash. The game reminds me almost of a demake of a Might and Magic game. I couldn't get very far because my patience is limited, but I was really pleased with the portion of the game I did see.

Had fun back then, there was a hunt for know to source of this music and i remembered this game who used it.

Vampire Princess Miyu OST (OVA) - Armored Apparition's Time Of Death

nice game !

Fun and pleasant overall, but it's so broken.

The art and music added to the experience, and the story was pretty straight forward and basic, but there were a few complications and contradictions that pissed me off, so much that I took off an entire star for functionality purposes.

The game is very luck based, and that's fine, but I feel like you should always start off the same at least, so that building your character is strategy to combat the game rather than luck from the very start. (I know you can roll your stats when you make a character, but since this is an abridged version of it, you really should've focused more on the experience, rather than accuracy.) The Gold you get is also an annoying feature, it's just unbalanced as there is no way to get it besides chance, it would be much better to start off with more gold based on charisma instead.

Some stats were just plain useless, like it said I could read at the start, but when I got to the tree it said I couldn't, also that riddle was pretty bad as it was too ambiguous. In my experience with D&D also, you tend to roll for everything that uses your skill, so should you roll for passing the knight and convincing the priest to hand you potions? Shouldn't charisma effect the conversation with the orc?

There was also a chance that when you got hit, you would just flat out die, even if your health was full and you took one damage, you'd just fall flat dead. This is a game breaking bug.

However for some odd reason, I didn't find myself too dissatisfied playing it. Maybe because I could tell the effort that went through it. It'd take a lot of chance to make it through, worsened by the fact that you can instantly die. This was shy of greatness honestly, could've had full stars if not for the significant bugs.

Credits & Info

Views
1,764,702
Faves:
473
Votes
1,683
Score
3.79 / 5.00

Uploaded
Jan 8, 2002
12:12 AM EST
  • Weekly Users' Choice January 9, 2002
  • Daily Feature January 9, 2002