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Dead Frontier: Night Two

rated 4.13 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

Nov 22, 2007 | 8:31 AM EST

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Plenty more like this here!

Author Comments

Saw the game hasn't got a category yet. If you like it please recommend it for zombies and maybe another related cateogry (action, shooting, defense etc)

NOTE: If the game runs slow (have trouble moving the mouse etc) try the download version of the game. It runs much faster. You can get it by clicking the 'Download Game' option from the main menu.

This is the second part of a series of three zombie flash games. We're now working on creating an open ended single player RPG *and* a free MMO based on the same engine. We're aiming to release both in January 2008. If you're interested please take a look at:

If you have the time I would really appreciate some constructive feedback. Have fun and thanks for playing!

Game copyright Jagged Blade Software 2007
Programming and Art: Neil Yates
Character Art: 3DRT



Rated 3.5 / 5 stars


The premise is good, but i got bored after 5 minutes. Anyway this is front page material.


Rated 5 / 5 stars

Fucking awesome.

An open ended single player RPG and an MMO of this game would simply rock.

I LOVE this game. This is the best zombie game out there. I turned off all the lights and played this and almost shit my pants.

I cant wait for the next installment, PLEASE message me with any updates.


Rated 4.5 / 5 stars

There is one thing you should improve...

There is one thing you should improve... the movement of the feet


Rated 3.5 / 5 stars

Man, I freaked out

Lol, everytime something came out of the darkness I didn't see and shook the screen I got scared

Nice game


Rated 4 / 5 stars

Cool Game!

Just like the first part, I really loved this game. The atmosphere is great and the graphics are sweet.

This part was much easier in my opinion, probably due to the wider area, which made it more unlikely to be pushed against the wall by a wave of enemies.

What I disliked in the first part, and still dislike, is the way Ammo and Medpacks are distributed. It seems a) very random b) based on your current amount.

This means, that I often just used the knife, because I ran out of ammo, even though I had a hit ratio close to 100%.

It also means, that all you have to do is to fight below 100 life, e.g. 80. This will result in a lot of medpack drops. Just dont collect them and you've got your very own hospital at the end of the game.

On the other hand, if you manage not to get hit at all, you actually get punished by no medkit drops at all.