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Prism Core

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Author Comments

This is my third Game, the follow up to Sphere Core, and Cube Core.
I have worked on this for around a month, tried to put in something for everyone and use as many of the suggestions people gave me to try to make this a really fun game.


Just so you are aware, at the start of the game you will be given a choice of three items. Each item choice gives you a completely different way of escaping the room, so make sure you play them all! The camera is the easiest escape, the power core is the hardest and most complicated.


"After walking into the light, it took a few minutes for my eyes to become accustomed to the brightness. I find myself in a small room, with panels of light all around me. As if waking from a dream-like state, I realise that I have been in this room for much longer than I realised - it is a simulation chamber.
A circular door stands ominously before me. Whatever awaits me is on other side of it. Time passes as I contemplate my fate. Then suddenly a hidden device in the room sparks into life. It seems I am about to be given a choice..."


Point and click to explore your prison, find which items will help you escape, and work out how to get out of the prism core.


For people who are new to this type of game I suggest you choose the camera to begin with, it is the easiest and shortest puzzle. And for anyone who needs it, here is a hint for camera mode - UV light makes some things more visible.

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I remember I used to get stuck in ALL the paths, but playing recently I've managed to beat all three without walkthrough!

I appreciate the weird and mysterious futuristic vibe you're going with your games, BUT they would improve a lot more if you added descriptions that hinted what things do and how would they be usefull for the escape (like a commentary like "it looks like this transmatter machine can recreate a copy of whatever you put in the left if you put some material in the right")

Seems like choosing the camera was the easiest, here is the walkthrough for it.
.
1) Choose the Camera.
2) Go to where the Prism is and rotate it until the color of the room turns purple.
3) Go to the room which has a bag of compost and take it.
4) Move to the room where it has the chemistry apparatus, notice that an outline of a key is visible. Take a photo of that outline.
5) Move to the Transmat and put it in order, 1st should be the photo, 2nd should be the compost.
6) Press the button and a key will be produced. Take the key.
7) Go to the place where the lock is, then use the key on it.
Congratulations, you have successfully escaped into the sewers!

I'm not entirely sure if the item you choose in the beginning decides if you make it out or not, contrary to my thoughts in the beginning when I chose the camera and couldn't figure out what to do. I managed to get out with the power core, but a lot of the stuff in the room went unused so I guess you can make it out with other items too.

I was not that entertained by this. I think the weirdest part was how I was not really able to understand how to even pick things up. The animation seemed pretty bad too. I guess the music was alright. There really was nothing too terrible about it. It was a bit mysterious.

I thought this would be a much cooler game. I was just turned off by how it unexpectedly became a point and click adventure game. Well, it always was, but I felt like I was duped. I can learn to appreciate all things, though. It just did not interest me.

GET THE PAPER AT THE BEGINING AND MAKE THE MOG PIG THE CODE IS ON THE PAPER.
AFTER MAKE THE FRUIT PLANT WITH THIS CODE A10 T30 G60 REMEMBER IT GROWS IN INFRARED LIGHT.
USE THIS FLY TO POLLINATE IT THE CODE IS A20 T70 G10. THEN FEED THE FRUIT TO THE PIG. HE WILL SHIT. PICKUP HIS SHIT!!! NOW GET MORE WATER IN THE BEAKER. NOW DROP THE PIGS SHIT IN BEAKER OF WATER. NOW POUR IT INTO THE LAB FLASK. AND PLACE THE BEAKER AT THE NOZZLE. IT WILL FILL WITH GREEN ACID. USE THIS ON THE PAD LOCK ATTACHED TO THE SEWER GRATE.

Credits & Info

Views
100,996
Faves:
123
Votes
131
Score
4.39 / 5.00

Uploaded
Nov 19, 2007
2:59 AM EST