Raptek Arena Reloaded

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*** UPDATE TO 1.6.5 ***
Corrected the awful bug that screwed up with saves.
Unfortunately old version saves are useless with this one... I am truly sorry.

As always: Play it and keep voting/reviewing, As you can see I respond to everyone, and often follow your suggestions. Thank you everyone!!!

*** MAJOR UPDATE - V.1.6 ***
Wow! Frontpage!
I worked on the game to update it with some new features. I think it's a good way to celebrate!
Here is a list of what changed:
(They are quite a few things... your old saves will not work with the new version. Sorry!)

*** In the menu where you distribute your points, added some useful hints explaining what the abilities do. (Also changed the position of some buttons)
*** Added Charisma: a Skill that slows down crowd enthusiasm diminishment. If it increased combos effectiveness, it would have been too easy to reach the Maximum... hope it suffices.
*** BETTER COLLISIONS with monster: you should not get stuck in between them... but don't let them surround you or you cannot pass!
*** Added a graphic effect to show how much the combos increase public enthusiasm
*** Difficulty recalibrated a bit: the first enemies should go down easier
*** Now the malus for saving games applies correctly at the end of the game
*** Corrected the error that prevented the Archer from buying Elven Arrows
*** Now you can see what you have already bought in the shop!
*** If you want, you can HOLD the mouse button to autoattack as soon as you can... but beware: it will be more difficult to time the attacks for the combos!
*** Changed color to potions to match those of the bars...
*** In survival mode, the crowd now doesn't throw just the money (but remember: money increases score!)
*** Corrected the glitch with some special abilities when you level up in survival mode.
*** Now that combos are easier even at low levels, money should be sufficent...

I've tried to make something different from the usual battle games based on turns... it's not a real time strategy game, nor an rpg... I tried to keep it in the middle, pumping up the action like in an ARCADE game.

You are a prisoner in an Arena, you have to fight for the public's amusement, and try to survive and gain enough power to break free.
Choose between 4 different Characters, earn money, entertain the public for money and xp bonus, level up, buy better weapon and equipments, pick up monsters drops... and stay alive!

It is really action packed, with lots of enemies on screen (more than a dozen sometimes), pushing a little hard on the CPU of old computers. I've put a FPS counter in the bottom left corner, with three buttons for changing quality: please use them to keep FPS at least around 15 FPS (the game is designed to run at 20 FPS).

You can play in Story Mode or Survival Mode. The first features 12 levels (+2 bosses), the other one will never end. Highscores are obviously separated.

Mouse for Hero's orientation, left click to attack.
WASD or ARROWS to move
Press CTRL or SPACE to activate the Special Ability of the Character.
click SHIFT to raise the shield (Warrior and Cleric only), click it another time to put it away.
(you can choose between the two key sets in the menu and in the pause screen. default is WASD + SHIFT + SPACE)
M to toggle Music, X to toggle sounds, P to Pause.
*** NOTE: There is a training mode, where you can gain confidence with the controls, which are difficult at the beginning but allow the maximum effectiveness in combat: you can walk in a direction and attack in another. Training mode is available after you select your character.

A final note about the difficulty: This game is HARD, i know. It is not meant to be finished the first time you play it, but to grant some degree of challenge.

Have Fun, and please Vote/Review!
Thank You



i didnt like how easy it was for my shield to go down but i did like the different classes. I also liked the music, music is always something to put into thought when making fighting games.I liked how u switched the people up that made it alot more challenging.

People find this review helpful!
Kelemas responds:

Thank you!
As for the shield easily going down, trust me: it's only a matter of grasping the controls and a good rhythm.
I've put up a page dedicated to the game, where you can always find the latest version (without waiting for NG staff approval) and where you'll find 4 videos that show a suggestion on how to pass the first levels. Check them out if you want: I show that it is possible to end the first 3 levels even without using drops!!! :-)

A Great Game

This game was really good. Having the different classes is a great feature, allowing people to choose a character that can fit to their fighting style. I also like the idea of having a selection as to where to put your ability points after each level. What I would suggest is a possible formation that the monsters could go into for defensive or offensive attacks. For example, if you were to attack the monsters, the melee monsters would go straight for you, while the ranged monsters would shoot at you while moving away from you. This would prevent the player from continuously going in a counterclockwise fashion around the arena, prevent himself from all ranged damage. Nonetheless, smooth gameplay, and kept me playing for a few hours...

That is, until it crashed. Even after refreshing my browser cookies and cache, the game always seemed to crash on me after level 14. It didn't matter what class I had, but it crashed. Minor disappointment that I am looking forward to getting fixed.

If you can fix the issue of it crashing, as well as adding a little bit more strategy regarding enemy formations, I will be back at this game for some more hours.

People find this review helpful!
Kelemas responds:

Thank you for the suggestions!
The enemy AI is already something similar: if you watch closer, some archers simply stop as soon as they are in range to hit you, while others strafe. And if you try to approach them, you'll notice that they try to avoid you (slowly, 'cause they are moving backward).
But obviously you find it not enough... :) I'll try to make it better in the future!
As for the crash, it is a well known issue in version 1.6, as you can read in previous comments. I've already submitted a new version to NG, but it's waiting the staff approval and pending.
If you want, you can find the latest version on kongregate or on a page I've put up for the game: http://www.circolofantasy.com/arena
Thank you again!


but after stage 12 i saved and now whenever i load my game it freezes and nothing can will happen i dont know if its just my comp or the game or what but i thought i would let ya know.

Kelemas responds:

I'm sorry...
It is a well known issue in the savegames of version 1.6, as you can read in previous comments. I've already submitted a new version to NG, but it's waiting the staff approval and pending.
If you want, you can find the latest version on kongregate or on a page I've put up for the game: http://www.circolofantasy.com/arena
Unfortunately your saved game won't work on the new version. Sorry for the mess.

fun and original

I liked it, nice job. Maybe you could change the mouse icon into, perhaps, a sword or target or something, depending on which class you are using? Just a suggestion. And yeah, the game is pretty tough, but really fun! :D

People find this review helpful!
Kelemas responds:

Thanks for the compliments.
Some one else suggested the same thing, and I started working on it but stopped since I don't find a look that satisfy me...
But in the end I'll eventually find something, so stay tuned! :)



Kelemas responds:

Thanks for the vote, man!
Share the fun!

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Credits & Info

3.72 / 5.00

Nov 17, 2007
3:01 AM EST
Action - Other