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Toytown Tower Defense

Score:
rated 3.85 / 5 stars
Views:
412,333 Views
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Genre:
Strategy - Tower Defense
Tags:
defense

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Credits & Info

Uploaded
Nov 9, 2007 | 7:10 PM EST

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Author Comments

It's one of THOSE tower defense game, only on steroids. It has heroes, power ups, auras and a host of cool features to go along with the awesome graphics.

Reviews


tailwhip540tailwhip540

Rated 3.5 / 5 stars

It's not too Bad

It was an alright game but the hero thing was by my opinion a bad decision you end up chasing people down too much and it becomes tedious. Also the towers were too week and that makes it hard to keep up with the up grades.



th33nd0fy0uth33nd0fy0u

Rated 5 / 5 stars

Simply Beautiful

Kinda reminds me of an old Warcraft 3 level. >:D


People find this review helpful!

pinkyfullpinkyfull

Rated 4.5 / 5 stars

Good Game

was a breath of fresh air from a tower defence game. i like the idea of power plants as it gives you an incentive to upgrade rather than just buying heaps of towers and then, when you run out of room, upgrading. it would be good to have a difficulty select but it is a pretty good game.

i like the idea of a hero but i spent so much time hunting down monsters with him i forgot to upgrade the towers and forgot to buy new ones. another problem is more supperficial but it would be nice if the towers changed appearence as they level up. and i did also have a prblem with the towers being waaaaaaay too weak.

All in all a good game though



jollymufasa6jollymufasa6

Rated 1.5 / 5 stars

Err...

Sorry i JUST don't like it i've seen so many others games like it



greystone227greystone227

Rated 3 / 5 stars

Different, But Poorly Put Together

The game was pretty good, and I like the idea of having a powerful hero character. But the fact is, the hero is just way too powerful and the towers are too weak. The entire game becomes a race to get enough towers to weaken the enemy and chase the rest down with your hero to finish them off. This wouldn't be so bad if you didn't have such a limited amount of time to hunt them down before the next wave, and all of the micromanagement with the hero leaves you no time to upgrade your towers. Then, when you add in the powerplants, it messes you up even more because when you want to upgrade your towers with the little time you have, you have to spend it instead building power plants.

The idea was good, and don't get me wrong, this isn't a bad game. I still played it for a good 20 minutes. It was just too poorly structured to the point where it was too hard to do what you wanted to do.