Blockslide 2

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If you REALLY feel like skipping the tutorial levels (not recommended), type "Flamingo" on the title screen.

The long awaited sequel to my first successful game is finally here. After nearly 2 years of work (or lack thereof, I'm a slacker) my massive game is FINALLY done. 150 challenging levels, a simple concept with a lot of depth, a user friendly level editor with many ways to share your creation, and simply DELICIOUS isometric graphics make this puzzle game one of the most addicting games I've ever made. If the game lags for you, switch the quality to low (right-click menu).

The game auto-saves your progress, so feel free to leave and continue later.


SHIFT- Hide/Unhide Blocks
ENTER- "Next Level" on the win level screen
BACKSPACE- Reset Level
Any Key- Close the Description Menu
SPACE- Open the list of blocks (editor only)

Arrows- Move Knight
A- Dynamite
S- Run
D- Push Block

Programming/Music/Level Design/Concept- Glaiel Gamer
3D Art (In-Game Art)- Orb
Menu/HUD Art - The Swain
Sponsorship- Newgrounds

Thanks to everyone who submitted levels for the fan sets, there's 50 levels total so I can't list everyone here, you all got credited in the game though.

BTW, if you want to play server levels or submit levels to the server, play the game on glaielgames.com. For security and bandwidth reasons, I had to lock anything dealing with the database to files on my server. If you've already beaten the tutorial and don't wish to play through it again, use "the code".



Nice tough game.

Interesting concept and well delivered, I enjoyed the game until I got stuck on Strategy IV heh, cant work out how to gt the button box into the water tile without losing a essential block to the left side of the map.

I was surprised that when several fire effects where on map it slowed my computer down, and my computer is decent enough.

I didnt got on to well with the isometric view point, it hurts the eyes after a while.

All over I recommend this game fun and a brain teaser sometimes. Customisability is a plus.


good gaame I like that kind of game. only thing is walking around is sometimes not so good.

below post: yea it's pretty hard. good lvl!

Fun stuff

I always enjoy a good puzzle game...

m0kd00c0cks0kc0tc0cb0400j000c0c00l0m0 m00cq000000c00q0g040000c0ct0hc000c0c0 0g03cc00c0ca0g02c000ma0k0ec00000000aa ab02aab03aaadaaaaaeaaadaaaaaeaaaaaaaa aeaaaaaaaaaddaaaaaaaaeaaaaaaaaaeaaaaa aaaaeaaaaaeeeaaaaaaaaaaaaaaa

if anyone wants to play my level... dunno really how hard it is, since I made it

Just wondering...-

What ever happened to the old level editor last year, where we emailed codes to be put in the initial game? Just wanting to know.

Great game. I loved it.

Glaiel-Gamer responds:

beat the tutorial or use the code to unlock it

I feel kind of bad..

That games that require more effort do more poorly on NG sometimes, like in this case. It was well done, but a bit slow/ got boring fast, since there was nothing too new from the old genres of these types of games. The isometric graphix just didnt fit the game to be honest, because it was way harder to understand the outlay of the puzzles. The puzzles were intuitive tho.

Overall a great game deserving of a greater rating.
Nice job Glaiel =)

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Credits & Info

3.49 / 5.00

Nov 7, 2007
2:26 PM EST
Puzzles - Sliding