get rid of diagonal controls
no one likes them
and the game is boring and not just "oh god another puzzle game" boring, its more "wow im wasting my life playing this" boring
you're wasting your life on newgrounds as it is
Diagonal controls make me sad.
If you hold up, he goes up. What's the problem there? Should he go up and to the left when you press up? Or up and to the right? Or DOWN?
In a console game, when you hold up, the character goes forward, depending on the angle of the camera. He'll never go any other direction. Why should it be different here?
The controls aren't "Diagonal". They're "Normal".
the art work and animation was nice, but the game play wasnt to my liking. i think its been done far too many times so i dont really like it.
Not as good as the first one
The puzzles were really well done, and were as original as the first, but there were a number of game/design problems that were annoying enough to detract from the gameplay.
The movement is done by the arrow keys and moves you in the cardinal directions, but the grid of the game is on a diagonal! Makes it quite frustrating to determine which block you are pointed towards and where you are moving.
The dynamite explosion animation is just barely long enough to be irritating, especially when you have to blow up a number of things in a row. You're stuck and can't move while the explosion is happening, and just have to wait for the graphic to finish looking pretty.
Graphics were nice, but were detailed enough to make for slow play on a computer that isn't running the fastest and newest graphics card or processor.
I liked the new elements, and the game was definitely way more than just a re-hashing of the old Blockslide, but I think it could use a re-design to be more user-friendly.
well as slow as it is i dont really like this style, so it must b good if i gave u a 6 :P