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Raptek Arena

rated 3.76 / 5 stars
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Nov 6, 2007 | 8:15 PM EST

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Author Comments

Remember to come and check the new version on the new submission! /portal/view/410667
I've worked a lot on this game, trying to follow all your suggestions, and decided the game was changed so much it was worth resubmitting.
You can find the latest version here: /portal/view/410667
It is called "Raptek Arena Reloaded" and really I see it almost like a different game... or at least a second version...
Here is a list of what you'll find in the new version:
- Added SAVE!!!
- Highscores divided between Story mode and Survival Mode
- It is now a little easier to make combos (increased time)
- The longest combo increases the final score
- Combos are worth more in XP
- Removed point limit for survival mode
- Increased Shields Resistance
- Modified prices in shop (many things now cost a little less)
- Special Abilities now cost 1 skill point, just as the rest!
- Cleric has no longer healing skill... it has now a special ability called "Holy Might" Which gives him combat abilities like half a potion of strength, half a potion of haste, and a slight HP regeneration. Increasing this ability power increases its duration, not its power.
- Monster AI a Little Better
- Now it is a little longer (12 levels), so you can earn more money and more px before getting to fight the final boss
- Overall difficulty recalibrated
- The shield is now TOGGLED (one keypress to use it, one keypress to remove it)
- NEW DRAWINGS from the same amazing artist!
- Now you can hold up to 5 objects and You can use buttons 1-5 to use objects
- Better collisions with monsters

Come and play the new version here: /portal/view/410667
I will discontinue this, and eventually ask Tom to delete it (if it's possible)

For all who voted/posted/wrote me, I have only one thing to say: thanks :)



Rated 5 / 5 stars

Love the Style

Love the play7ing style, but I do agree that the control r pretty hard to be comfortable to work wif but I get used to it when Im at stage-2.

How bout make a war game next time?
Using 1 soldier to the battlefield!

Kelemas responds:

good luck in mastering the controls ;p
(I suggest the WASD - SHIFT - SPACE combination... I use it since I hold the mouse with my right hand)
Regardin the war game... in effect the engine could allow that.
It would be more of a spin off than a sequel, but it's feasonable.


Rated 5 / 5 stars

nice game

i like it but like ABEW19043 said its hard on a lab top

lol i just thought i sucked but i gess its cuz im on a lab top

Kelemas responds:

Eh eh eh... It certainly is all the laptop fault... :)


Rated 5 / 5 stars

Great work

Awesome game youve made. youve almost nailed the difficulty level. nice and challening.

The classes will need some balancing, The archer is overpowered as his hit and run works very well. The warrior is awesome with his shield but he cant seem to kill the mage boss. the mage is good but a bit too weak and flimsy. and the cleric's healing is way underpowered.

I advice you make the mage boss easier with the warrior, give him something to be able to tackle him.

CHANGE: Make the mages skills do LESS damage to SHIELDS. this way warriors and clerics stand a better chance, and it doesnt make it easier for archers/mages PLEASE

Give the cleric a better special recharge at the basic stats to make him more useful.

And like someone else said tell us where the spawn points are. my archer died because he was circling and shooting only to get enemies spawned besides him and stabbed.

Also the cowardly flanking with the archer is too effective :p check the highscores, poor clerics

But overall an awesome game, well done

and for those of you that say the game is hard try *SPOILERS*

Either get a warrior:
and put everything in strength, use the shield and rush into every enemy, the shield should hopefully last until the end of the second round at which point you have 15g to buy another shield. just use your money to buy shields and make sure you face all your enemies.

Or get a archer, put 2 points in attack speed and 1 points in movement speed. and just run away from your enemies whislt shooting them. if you keep running the arrows should miss and the melee enemies should not be able to reach you.
Use all your points in run speed when you level up and you should keep outrunning damage.

For the mage boss, use the archer with the same technique, if you can kill the mage boss with a warrior or cleric then your better then me and everyone on the highscore board



Apologies for blabbing on

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Kelemas responds:

i won't call this "babbling". I'd use the word: "constructive criticism" :)
As for other suggestions, I'll consider some of them for implementing right away, like the mages doing less damage to shield, and powering up the cleric healing. (consider it done!)
Some other issues needs more thought (and coding!) But I'll consider them too. The difference in difficulties with the classes is there to add some challenge to the game.
I'd say that the warrior is the easiest, but of course it depends on gamestyle. (Running round with the archer is certainly a good technique but I prefer to face the enemy!)
Thank you!


Rated 5 / 5 stars

wonderful game!

excellent for your first submission to newgrounds. excellent by any standards for that matter. nice music choice, good art, good animation. i can tell you spent a lot of time on this.

People find this review helpful!
Kelemas responds:

In fact this project started quite a while ago, but worked on it in a really fragmented way...
I've had the time to improve a lot in the meanwhile :)
Thanks for the positive comment!


Rated 5 / 5 stars

this is your first?

congrats, I'd have guessed this was the result of years of attempts that finally pulled together into this... I'd suggest more characters or more abilities for the ones that you already have. if you work a little on the graphics, the sequel to this would be amazing!

Kelemas responds:

A sequel is very likely (the title itself says Vol. 1), But not in the short coming: as you said, this took a lot of efforts, and even if i'm quite proud of it, everything depends on the "public enjoyment" as the game itself says :)
Anyway: thank you for the compliments!