ALIENS the Board Game

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This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"

Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.


Great game! Far better than the original board game. I couldn't stop playing it! I discovered a glitch, though. I've only seen this on the second level so don't know if it will happen on the others or not, but after the flame unit has run out of ammo it is still possible to flame the floor to hold off the aliens. The counter reads zero, but it can still be done. And then after that the ammo counter perpetually reads "01". Still a great game though.

Also, have you considered creating a 4th level like in the board game where a character can battle the alien queen with the loader? Might be difficult in a flash game. Maybe the loader would be limited to moving one square per turn, but players could still perform actions equal to their usual score (meaning 3 or 2 actions). They could move, defend with the loading claws, pummel with the loading claws, grab, or use the blowtorch, battering the queen until she's weak enough to be picked up and flung into the airlock. But the queen can attack with her bite, her hands, or spear with her tail. It would be a matter of who gets damaged enough first. The loader or the queen. Just a thought.

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Fantastic. Just wish you could get better weapons for the pistol wielding Marines in the Operations scenario.

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this game is like.. It's a good game man it's the best AvP game i have played at Newgrounds!

Excellent again

Sorry made an error with the link I wrote before..

http://img413.imageshack.us/my.php?im age=aliensboardgameend2jc3.png

This is the image you should check out..

hammerogod some pointers on finding newt on level 3...

-As soon as you start in the elevator launch a grenade deep into the hive downwards direction (southwards), this will irritate the Queen and she will come running after you, if you have played from Level 1 and have more of a team you can then fire many shots at her and it is easier to kill her. If you are on your own with just ripley, you need to fire many grenades at a distance right at her (you need a direct hit to wound her), then run like hell shooting and running, you can use walls to hide behind and confuse her also, it is difficult.

-Use ripleys scanner to detect Newt..

-If you have more of a team on level 3 split the group up, I use a healthy rescue team of my best units (Usually Ripley, Apone, Hicks) and then have a backup reserve team holding the elevator area (usually the rest of the marines and any injured units). You can use the reserve team as a distraction to the aliens, while the rescue team extracts Newt. Also the reserve team can be used to fire deep grenades into the hive and you can even move them up to the corridor for additional support. Also when you have rescued newt and need to get out things can always go wrong, this is when I throw the reserves in as backup.

-Remember when you find Newt the top corridor explodes, you are going to have to go through the hive to get out.

Check out the link, it proves the game is not impossible, I only lost vasquez in the whole game (and burke who I left on purpose), the rest of the team though battered survived.

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I couldn't disagree with markcysts more. I quite enjoy the anticipation of an alien dropping on one of your marines heads, also when it does happen its a real situation getting it off, attempt to dislodge the alien by hand with lower chances or risk shooting at the marine and killing him and the alien (I use both methods). A cool thing I noticed is that when many marines are trying to dislodge an alien it will be unable to snatch the grabbed marine up (it takes another roll so might wound or incapacitate him or rarely kill him but does not snatch him), this gives you another go to try and sort the alien out.

This game is truly exceptional, I have played many of the latest video games you buy in shops but none as addictive as this, I keep coming back to it and playing it again, the great thing is there are so many possible outcomes, and I find while I am playing truly film like sequences are played out. For example on level 3 I had a situation where Apone was stuck in a room with 4 aliens within his reach (3 in the same room 1 in the adjacent) amazingly he manages to flame all three in his sight, the go ends but there is one alien left, damn he's a gonner and he is unsupported, the alien runs up and jumps on him, another 2 aliens drop in the room on the alien turn, it's over. But miraculously he manages to throw the alien off and amazingly uses his last 2 goes to flame the other 2 standing aliens, I heard myself say "outstanding, truly outstanding soldier" (he finishes the thrown off alien the next go). Miraculous and heroic action like this is not uncommon in the game, and has you gripping your seat in anticipation.

You can complete operations with the whole film cast intact I remember doing it, it relies a lot on you grenades, granted it is very difficult.

What I would love to see is some seperate missions or more maps not connected to the storyline they do not have to be related to the films but can come from the Aliens franchise, the comics have plenty of cool missions and even the AvP video games have some great material. For example a similar mission to mission 1 would be marines escaping a large complocated infested hulk (I played this often online on AvP2).

Perhaps a map editor, I would love to be able to create missions on this. A multiplayer option would be great also, I would love to be able to play a friend and play as the aliens.

Anyways great work this is an excellent game, it is simply structured but at the same time the gameplay produces and enables a lot of intricacy, so that it has lasting appeal.

I like to play the game grouping my men into 2 fire teams and have a "no one is left to the enemy" policy this means even flaming a grabbed marine rather than have him snatched (only if there is no other option).

The link below is an image of all 3 missions completed in a row, the only fatality I had was Vasquez who died in the tunnels of mission 2 shooting off an alien from a grabbed colleague (who survived the engagement was incapacitated and carried out). If you look on the right of the screen notice that I left Burke, I contemplated taking him back but decided he deserved to die owing to his cowardice and treachery.

http://img413.imageshack.us/my.php?im age=aliensboardgameend2jc3.png

Thanks again great game let me know what you think of the review..

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homedrone responds:

I like that you CHOSE not to rescue Burke. Even though you clearly had the option to. Nice :)

A mission editor would be too complicated for me to make since my maps are not constructed by tiles. They are each one big bitmap. If I ever do a remake, I would make the graphics out of individual tiles. Then a mission editor might be a possibility.

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Credits & Info

4.27 / 5.00

Nov 4, 2007
10:41 AM EST
Strategy - Other