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ALIENS the Board Game

rated 4.27 / 5 stars
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Strategy - Other

Credits & Info

Nov 4, 2007 | 10:41 AM EST

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Author Comments

This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"

Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.



Rated 5 / 5 stars

The best flash game ever made. 25 stars.

Literally, the best flash game ever made. The *only* improvements I could possibly think of are 1) a 'skip' button that allows you to wait until later to move a marine, (to prevent these log jams, which aren't tactical. The order in which marines move through tunnel should not affect how fast they are. (Vasquez following Frost should be the same as Frost following Vasquez. A 'skip' button would allow for this.) and 2) possibly, a way to click on a square, and highlight all the other squares that have line-of-site to that square. Because sometimes I'm confused about what squares have line of site to what other squares.

That, and a *slight* increase in the chances of hitting for pistols and 1-point shots. Right now, pistols are pretty useless. Even with rifles, the option is either to move 2 spaces or shoot, because doing the move 1 / shoot 1 option is pretty much a waste unless the thing you are shooting at is only 1 space away.

Map editor and character editor might be neat too, but I'm sure that would require a much bigger game. Seriously, with a little improvement, this game could be turned into a business. Dragonfable and such are not nearly as good, and they have thousands of paying customers.

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homedrone responds:

My head always swells up when I read stuff like this. I love it (^_-). Thanks.

If I put in a skip button, that effectively makes it "move whoever you want whenever you want". The order selection is a big part of the challenge of the game. I don't want to get rid of it. But, in the board game, you had to rearrange your team order before going in the ducts. I skipped over that, maybe it was a mistake.

Yeah, pistols are pretty useless. If I was designing a tactical game like X-com or something, I would make the pistols better. But this is a simulation of the movie Aliens and an adaption of an existing set or rules. So I don't want to mess with them much.

Thanks again for your encouragement. It's comments like this that keep me going on my new project, which wont be finished for a while, but I think you might like it.


Rated 5 / 5 stars

Great job, I have spent many fun and frustrated hour on this.

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Rated 5 / 5 stars

Excellent but...

Dude you have got to get a feature that remembers the people you saved from the last map so you can use them on the next one, because I hate not having the 6 people I saved from the reactor to not be in the operations level.

The game was the best flash game I have ever played in existance though.
Do you think you will ever do a second one, more levels and weapons? Perhaps based on Aliens: Colonial Marines or your own original storyline?

homedrone responds:

I'm not sure what you mean by "remember the people you saved". If you mean you want to continue to the Operations map with the marines you escaped the Reactor with and so on, you can do that, just click on Continue Mission at the mission result screen.

The fact that you can't save to retry sequel maps with rescued marines more than once though, that's intentional.

"Best flash game ever" might be a little extreme, but I thank you for it anyway . I might remake it someday and include a mission editor, but I don't have any time scheduled for that yet.


Rated 5 / 5 stars

my preferited

is cool but yery hard to finish the good idea to this game e to save more marine to the first mision to can rezist to mision 2


Rated 5 / 5 stars

i like it

im a big fan of aliens so yeah 10 stars