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ALIENS the Board Game

rated 4.27 / 5 stars
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Credits & Info

Nov 4, 2007 | 10:41 AM EST

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Author Comments

This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"

Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.



Rated 3 / 5 stars

I have mixed feelings about this one. On one hand, some of it really feels like an Aliens experience, like especially closer to the beginning. The reactor is pretty well done, except that aliens can spawn anywhere, which I don't think is supposed to happen. Operations is the one I really do not like. I try my hardest, but so many aliens show up. The first rule of Aliens is: for every alien, there must be a dead human with a hole in his or her chest. It didn't seem like real Aliens when all of them spewed into Operations. It was nothing short of ridiculous in my opinion.


Rated 0 / 5 stars

Don't waste your time. This game shows promise, but it's hilariously bad. I got to the last level and alien bombs started dropping everywhere. In one turn 10 aliens dropped all around my guys. I started laughing it was so ridiculous. The game cheats like that. There is nothing random about the alien drops. One of the aliens "walked through" the wall after I had walled it off with fire. Stupid. I honestly believe the maker of this can't stand for people to beat his game. I've played it before and it wasn't like how it is now. How can this game be rated so high? Again, avoid at all costs.


Rated 0 / 5 stars

Awful game. It claims to be like the original Leading Edge board game, but resembles it in appearance only - this coming from someone who used to own the original board game. This flash game used to be excellent, but whoever created it decided to destroy it. They have the talent to make a great game, but they don't understand what makes a game great. Playability is awful. 50s roll like 30s. 70s, 80s, and 90s roll like 50s, 60s, and 70s. Aliens now pop out of places they never did before to such an extent it borders on cheating. Newt gets stuck on the question marks three times as much as she did in the actual board game, leading to infuriating results. Enter the final level with eight marines (maybe even fewer now, I don't know for sure) and way too many aliens come so that it is literally impossible to succeed given the limited number of moves and ammo. Just swarm after swarm, making any forward progress next to impossible. It's really a shame, too. It used to be really great game, but the creator doesn't realize that games are supposed to be FUN. Yes, games need to be challenging, and this one used to be. Now it's unplayable. I wasn't going to write a bad review since the game is free, but it just got too ridiculous.


Rated 5 / 5 stars

Great job, I have spent many fun and frustrated hour on this.

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Rated 5 / 5 stars

This game is just great and how it should be. Yes, it is hard and sometimes you even don't have a chance to get through. But if you hang on, find the best tactic and spend some time you
- definitely can kill the Queen and get the 500 bonus points for it
(If you manage to concentrate your firepower over three rounds on the Queen without letting her to near; 'should have two smartguns; granates are not as usefull but you can 'activate' her with a (nearby) hit to let her come; cover yourself with flamed ground)
- can get all of your Marines through the reactor which makes operations nearby easy
(Hold your folks tight together; in round 7 send Hicks to open the door without looking back; when Newt finds the door to the right, let the pistol guys go; the rest fights other aliens, with grenades if possible; then send the rest keeping Hicks and Apone; they fight for time and seal the door as late as possible; then everybody go for the landing bay)
- can get all of your Marines through operations no matter if you started with reactor or operations (second one is tough)
- can rescue Newt afterall without loosing one Marine (Thats also possible if you started with operations, but tougher; untill now I have not been able to do the perfect game: Kill the Queen, rescue Newt AND Burke, loose no marine; thats my goal now : )

Folks: Don't complain about the difficulty. It's all right. It shows you the difference between a movie and 'real life'. The game become allready a lot easier since you can flame ground.
Watch carefully, think hard and do the right thing!

And remember: Marines which you don't loose to the Aliens you don't have to rescue later! It's a fine thing to start Rescue Newt with 10 marines. Two of them come through anyway.

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