ALIENS the Board Game

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This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"

Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.


Very nice game.

I certainly found it very enjoyable, but there is one problem I found.

There needs to be a rule to stop Aliens turning up right next to, or actually on top of, Marines. However faithful to the boardgame it might be, It's just aggravating when it happens, and very unfair because the chances are it will instantly grab and/or incapacitate the Marine.

I don't know how the game actually works, but hopefully this is possible.


I think there should be several updates for this game:
- Give this game medal system!
- I want one more level: the movie's scene where Ripley battles the Queen using Power Loader. You still can play as Hicks or Newt.
Those updates could make the game cooler and better.

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Very cool

Only one criticism, and it's only because you're doing such a good job staying faithful to the original board game.

In the original board game, marines are allowed to move through each other's spaces, so long as they don't end their turns in the same space.

This tripped me up a few times the first time I played your version.

Oh, and the Operations scenario - in the original rule book, it states that Ripley *must* move Newt down the hallway at her first opportunity. (She can leave Newt there and return to the fight, tho.)

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One issue with this game from the original...

Marines and Aliens were not allowed to go diagnol. This is a huge flaw with the flash version. flaming the ground is not near as usefull because of it.

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homedrone responds:

The rules are pretty clear on movement, diagonal is fine.

But, you are right that there is an error. I can't believe I never realized it before, but the aliens should not be able to move diagonally through fire and a wall. Thanks for making me look at it again.


I bought the board game and the expansion both when they first came out, and have many fond memories of playing this game back in high school. This Flash version is a spot-on perfect recreation of the board game, and everything that made it fun-- the sound effects, music, everything are authentic and perfect.

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Credits & Info

4.27 / 5.00

Nov 4, 2007
10:41 AM EST
Strategy - Other