Don't carry on when the level's already been lost
The music is cool.
Fun game and I liked the aleatory element - a value underlooked within games.
Though the inspiration is obvious, the differing method of progressing reactions helps it stand apart.
I only got to where the blues are reintroduced (after the yellows) - having to avoid them made for a frustrating pause when the game was already lost, but the chain reaction carried on anyway. Also, I felt that for what seems to be an almost-entirely luck-based game, the difficulty was a bit high. I felt dejected more than anything.
Regardless, not a bad game - original enough - and I'm sure a few tweaks would help it be more relaxing and less furstrating.
This is an excellent example of the chain effect. Great physics within this game. I have figured out how to get each level done. By process of equation through mathematics, picturing the square as a grid, with the farthest left corner being X-0 and the lower left as Y-0 (Top right Y-1 and lower right as X-1). Though the circles appear to enter erratticly there is a defined course of action. By equating and figuring where the circles will go you can eliminate them. Also you have a chain/domino effect. Each fragment will move in its designated path through physics. While the total idea seems easy, the equation is very complex.
This is a superior game. I will be demonstrating it in my Advanced Quantum Physics class, at UCDavis. I will provide all links to the site and the authors site.
cool! (even though it took me a while...)
Sweet and addictive!
really addictive and fun