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Dead Frontier: Night One

rated 3.96 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Oct 19, 2007 | 6:18 PM EDT

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Author Comments

UPDATE: Yes more weapons will be availabe in later chapters. Will also be making melee weapons and a pause button as suggested by so many. Also night two will take place in a larger location. Night Two should be ready in around 2 weeks.

"You've been separated from your team and made your way to an abandoned cottage in the hope of escaping the hordes of ravenous infected zombies. But it isn't long before you once again hear their familiar howls. They've picked up your scent and are coming to feed.... "

This is the first part of a series of three zombie flash games. We're also planning to release a large, open ended, zombie survival RPG based on the same engine sometime in December 07. If you're interested please take a look at:

If you have the time I would really appreciate some constructive feedback. Have fun and thanks for playing!

Game copyright Jagged Blade Software 2007

Programming and Art: Neil Yates
Character Art: 3DRT



Rated 4 / 5 stars


Something was missing...More guns, more blood, more stages, not just some cottage the whole time, and you should be able to go outside or something. overall, though, it was a pretty good game.


Rated 4.5 / 5 stars


Ammo wasnt much of a problem. I was down to my last mag about 15 secodns after I grabbed up the MP5a4, but a bit of care ensured I had enough ammo to last out.

It was great for the first 5 minutes or so, then it just got monotonous. The enemies only became harder as I became more and more tired of it, so it quickly began testing my patience rather than my skill. But I shouldnt knock your game for my lack of patience.

Needs more option in the way you handle yourself. I suppose being the first night right after the entire squad was ambushed gives you little time to prepare yourself, so it was good for a first time thing.

In ways of "handling yourself" I have a few suggestions.

1. funneling zombies somehow into a chokepoint via obstructions.
2. traps.
3. maybe additional survivors.
4. fallback points or additional barricades to move to once youve been overrun.
5. maybe a daylight mode kind of thing where you hop around a small town looking for ammo and weapons and other survivors before night falls again.

Looking forward to the second.


Rated 5 / 5 stars


it could use some defenes or something though


Rated 4 / 5 stars

good job

it was a pretty good game with nice graphics but i would like it if you could get teammates and maybe a break after a while


Rated 5 / 5 stars


this was awsome i love zombie movies and games
the flashlight affect was great and the lighting when u shoot was awsome
not much more then shoot em up
it would be cool if you could barricade
keep up the god work