Dead Frontier: Night One

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UPDATE: Yes more weapons will be availabe in later chapters. Will also be making melee weapons and a pause button as suggested by so many. Also night two will take place in a larger location. Night Two should be ready in around 2 weeks.

"You've been separated from your team and made your way to an abandoned cottage in the hope of escaping the hordes of ravenous infected zombies. But it isn't long before you once again hear their familiar howls. They've picked up your scent and are coming to feed.... "

This is the first part of a series of three zombie flash games. We're also planning to release a large, open ended, zombie survival RPG based on the same engine sometime in December 07. If you're interested please take a look at:

If you have the time I would really appreciate some constructive feedback. Have fun and thanks for playing!

Game copyright Jagged Blade Software 2007
http://www.jaggedbladesof t.com

Programming and Art: Neil Yates
Character Art: 3DRT

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the gameplay is way to simple and it gets boring in like 5 minutes, but hey, its not that bad for 2007


This reminds me of the 2D version of the MMO...

I miss when the MMO version looked like this. Now this is all I have to remind me of the original. The new style of the MMO version is still great, don't get me wrong, but this style I think suited it better.

The only hard thing about this game is that there is no sprint, as with the online version has sprint. This feature being cut out does make it more intense, however.

There are glitches with some zombies being stuck in the wall, as some have already stated, but that makes the game slightly easier! Haha! This game does seem to go infinite, and it's not bad for an overall time waster. It did get me prepared for the online MMO when it came out (years ago), though!

This game is alot more rough than I thought it would be. It's quite the challenge. Gotta love blood-splattered, gory games with lots of shooting though. Good stuff, thanks man.