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Portal: The Flash Version

rated 4.40 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Oct 9, 2007 | 10:45 PM EDT
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 3.5 / 5 stars

cool but you can kill yourself in a glitch

you can walk through a wall if you put both portals on top of each other and go in

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Rated 3.5 / 5 stars


it might depend entirely on me, but i cleared the game with no problems. i dare to say it is ridicolously easy (one you "think with portals"). the controls were not very responsive, and there are a few annoying bugs. nice overall, but you know it will never be like the original, even though this makes me more and more inpatient for portal 2 to come out.


Rated 3.5 / 5 stars

there was some glitches like after the third time picking up a block...oh wait i mean not picking up a block the third time silly me.

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Rated 3.5 / 5 stars

Pelo says,,,

~Closing portals.
~Impressive coding.
~Simple, yet powerful.
~Great way to introduce someone (like myself) to how Portal works.

~Sharp difficulty curve.
~Difficult to know exactly where a portal where appear.
~Lack of customization for controls (specifically for the portal placements).
~Timing puzzles.

I refuse to compare this to Valve's Portal for two reasons. The first is the mediums are completely different. Flash doesn't have the same strength as Source, but they work in their own respective ways. The second is you came out with this before Portal was released, and this is what you assumed the game would be like, so there won't be any "where's GLaDOS" whining I've seen in other reviews.


This is a great way to introduce someone to how Portal works: you see where you go in and come out, where you can and can't shoot, and some of the obstacles you may encounter. Hell, I wish Valve had put in the ability for you willingly close portals at the press of a button (my Y button was feeling very underused). For awhile, it was great!

But then you introduced timing puzzles. I understand that timing is critical in Valve's game, but the ceiling wasn't falling towards you at a million miles a minute in the demo, and with odd controls, the player may panic and send the wrong portal by mistake and fail the test.

The biggest thing for me is not being able to see where exactly I'm going to shoot. Yes, I understand you couldn't make a first person game, but not being able to see where I'm aiming makes gameplay a lot harder and (sadly) takes away from Portal's feeling. I can't tell you how many times I aimed at a wall just opposite a ledge only to find myself shooting the corner, or the wrong wall, or the floor, or anyplace but what I wanted. If there had been a mild lasersight, then it would have been more tolerable.

Don't get me wrong, this is incredibly amazing work you guys did, but it could use some tweaks to make it an even more enjoyable experience.


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Rated 3.5 / 5 stars


Am I the only person who doesn't like this game that much? I mean, it's OK, but its infuriating in places and I cant gat the hang of the infinate loop