Portal: The Flash Version

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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)


Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Its to hard, but nice game

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nice since i don't have money for portal i play this

Much good

I have dthe demo of portal and like it. But this is much good. All the aways this can't be compareded with the original.


on level 3 i fell rite through the floor and died (no noclip either) is it a glitch?

Great game! I made a playthrough of it, in case anyone was interested: <http://youtu.be/aNzsqQ57Bqg>

There were only a few issues with the game. There were random lag-spikes that would occasionally cause problems. It wasn’t usually a bit deal unless it was something that required a lot of speed. Granted, I was using Fraps, so that may have had something to do with it. The absence of GLaDOS was a little bit disappointing. I personally think GLaDOS was the best part of Portal, but that would be pretty difficult to pull off in a flash game, so that’s not really important. The game was pretty slow, though, and my computer is pretty decent. It was obviously playable and enjoyable, but still kinda choppy. It did run better without Fraps, but it was still not totally smooth.

As a whole, though, this game was great! I was really impressed with what was done with a simple flash game. The puzzles were thought provoking but not too difficult. The gravity mechanics were decent and usable. I guess the sound was a little lacking. I don’t think it was really anything special, but that’s not a big deal. Everything else was just like a condensed, 2D portal game. :)

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Credits & Info

4.40 / 5.00

Oct 9, 2007
10:45 PM EDT
Action - Platformer - Puzzle
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