Portal: The Flash Version

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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)


Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



since i cant afford an X360,PS3, or a windows vista computer and my dad wont give me his windows XP computer because he wants me to own this crappy Windows 2000 computer. (Which i have to use to write all of my Newgrounds reviews) i cannot purchase The Orange Box. so i said to myself,"Probably sucks anyway." so i turned my attention away from the Orange Box for a while. 5 days later, i see the Television commercial for the orange box,i saw a glimpse of the miracle that was Portal. and then i started coveting it like crazy. but that did not change the fact that i don't have any of the compatible systems that will play it. i realised that soon enough, and i was heartbroken. a few weeks later, i went to Newgrounds (Present time) and saw the flash adaptation of the portal game that made me want the orange box in the first place. i was very happy. even though it has a couple of glitches, and wasn't first person, it was very good! so thank you for making the flash adaptation so i can play a very coveted game. (1 star down from the glitches)

this game made me look really smart at school

Yeah, confussing...

It's addictive and its freakng hard if you don't know what to do. I'm stuck on lvl 32...


The whole thing is great. My temporary Mac has real trouble with Flash, so it was slowed down pretty bad in the later levels, but still awesome.

It kinda sucked that things like bullets wouldn't go through the portals(since you can practically use the turrets as your own guns by picking them up, righting them, then sending them off balance again), and that you couldn't nudge objects through portals if you were holding them. The lack of gained momentum from falling endlessly through portals was a little disappointing, I mean, I'd like very much to be able to launch myself up really high by creating a floor-ceiling loop, riding that for awhile, then moving the ceiling portal onto the floor to catapult me up to an impossibly high ledge. I noticed some slowdown if I tapped 'F' really fast, and sometimes it was hard to tell if I had a clear line of sight to launch a portal around a corner.

Otherwise, it was OMGAWESOME! 9/10, 5'd, faved!


Yeah. On level 24, the ball gets stuck in the release thingie. Then it blows up and is replaced with another ball that ALSO gets stuck. So, this makes it very hard for me to even to the level...Please fix :|

Otherwise, great game.

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Credits & Info

4.40 / 5.00

Oct 9, 2007
10:45 PM EDT
Action - Platformer - Puzzle
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