Portal: The Flash Version

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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)


Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



I just love portal but i have never played the real version i only played this flash and so i thin i loved it!!!

I love this!

Played this game in my school computer lab every day untill I completed the whole thing!

Great Game!!!

You're game is awesome. I love it. I have one problem, I can't figure out how to get past level 15. If anyone could tell me that would be great. This is my very first review. (how do you get an icon pic for your reviews?)


thi is the best flash game i have played for a VERY long time


Seriously that is the best online puzzle game I have ever played. At the end though, when the levels got to be more and more step-by-step, it got kind of boring, only because you could stop and think for a bit (it didn't require split-second timing(, but then again, that's what action games are for, right? Way to go, I loved it.

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Credits & Info

4.40 / 5.00

Oct 9, 2007
10:45 PM EDT
Action - Platformer - Puzzle
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007