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Portal: The Flash Version

rated 4.40 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Oct 9, 2007 | 10:45 PM EDT
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 4.5 / 5 stars


This game is AWESOME But not perfect but 9 stars


Rated 5 / 5 stars


This was great! keep it up!


Rated 5 / 5 stars

Totally awesome.

Wow, I can't think of many improvements to make at all. My only complaint is that I thought the last level would be a LOT harder than it was. It didn't take as much timing as I thought, just problem solving and patience (whereas a lot of the previous levels were all about timing). It would also be fun if at the end, there could be some boss that you had to jump on it's head in order to kill it, and you would have to use the portals in order to defeat it. Though I can see if you wouldn't want to do that since the game is more of a problem solving game than an action game. *SLIGHT SPOILER ALERT* I did find one glitch (it's not a big one, but oh well), when you get to eat the cake as the final level, I tried portal-ing past it just for the fun of it, and it still acted like I ate the cake. I don't know if you purposefully made it that way or not. It would also be nice if you could unlock the cake level at the end of the game. Unlike most people, I like to be able to have ending levels like that as sort of a reward for me to play again. This was a really great game, though. I don't see how anybody could not love this game.


Rated 5 / 5 stars

Near perfect

I love this game. I have absolutly nothing i can criticise about it (apart from that dam energy ball sound).

Only thing missing is a sequel.


Rated 4.5 / 5 stars

Level 6?

Wtf? how the hell?