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Portal: The Flash Version

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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)


Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.


Great Game!!!

You're game is awesome. I love it. I have one problem, I can't figure out how to get past level 15. If anyone could tell me that would be great. This is my very first review. (how do you get an icon pic for your reviews?)


I really like playing this. It's so addicting! It's so surprising that Valve's making these levels in 3D for Portal: Still Alive for the XBLA. Keep up the awesome work!

Cool game

Fun game, easy to beat.

The downside:
Too many bugs

Good game, a few bugs

This is a great game overall, much better than the real one in my opinion. It seems like this idea was meant to be a platform jumper game with a twist. The only problems I had were a few bugs that hadn't been worked out, which I understand because of their deadline and all. The biggest thing that really bothered me was level 39. After I beat it and went through the door, I just came back out at the other side. I don't know if that's on purpose or not, but it was pretty annoying. I built my stairway of boxes and everything, and then i just went back to the beginning. Being zapped off screen by the blue particle beam things that you can't go through was also a little annoying since it meant I had to start over.

Level 36!

sometimes when i enterd a portal i just whent through the wall...

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Credits & Info

4.40 / 5.00

Oct 9, 2007
10:45 PM EDT
Action - Platformer - Puzzle
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007