Portal: The Flash Version

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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)


Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.


This is a very solid game! The puzzles do get cheap and extremely difficult, (I gave up 3/4 in the game and just no clipped through the rest). It takes a lot of thinking to beat the puzzles, the problem is that I'm not good at thinking! The ending was kinda boring, wish there was more to it... But keep up the great work!

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It is just absurdly... absurd? that this masterpiece could be MADE almost 10 years ago on flash. Well done.

This was just as entertaining as the original game.

my 1 complaint is that the character is SUPER FUCKING FLOATY! You tap the button and he takes like 3 steps!

This is what flash version of portal needs to be. No changes need to be made. Its perfect.

Nicely made game, but the portal gun controls are awful. You can only open the blue portal before you can open the orange one, but you cant do that if you already have both open, and if you have a portal open for momentum, you're basically screwed.
Not sure if it's a puzzle element, or bad programming. Good job anyway.

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Credits & Info

4.40 / 5.00

Oct 9, 2007
10:45 PM EDT
Action - Platformer - Puzzle
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007