Portal: The Flash Version

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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)


Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.


Bugs >=(

Disappaering mouse, portals sometimes wouldnt open on the "portal grounds " there all the bugs i found but 5/10 for doing this and 4/5 :)


got up to lvl 15. Stopped before I got too frustrated with the overshoot. Very accurate to the actual game. if only there was a way to put the portals on the walls next to the character instead of just infront and behind.

good game

Its a fun and simple game but I cant pass level 15.
Level 6 was very easy all you had to do is open a portal to get on the big block
in the middle then open a portal under the red arrow that points up.
jump off and open a portal under the down arrow

What the hell?

How the fuck do you get past level 6? It doesnt give a fucking explanation on what you need to do.

Dragy2005 responds:

Red guide on the wall. It's one of my favorite levels - so simple yet educative.


A perfect replica of what is going to be a sweet ass game were all gonna go buy tommorow. The coding was excelent the glitches are minimal (especially for what the game is capable of) and the entire thing looks and plays very solid. Added to my favorites and a must play for anybody on newgrounds. Top 50 for you as far as i'm concerned.

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Credits & Info

4.40 / 5.00

Oct 9, 2007
10:45 PM EDT
Action - Platformer - Puzzle
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