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Tile Match

October 7, 2007 –
October 16, 2017
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Tile Match - My First Flash Game

It took me a little bit longer than I expected, but I've got a Flash game up and running. I'd forgotten how many little things crop up when making a game, such as making sound effects, testing and all the other random things that get in your way. Having 4E6 announcements along the way didn't help!

It's pretty much the same as the one that Flash spits out during its publishing phase as I haven't yet decided what format I'll go with for these things.

The game itself is a simple tile matching game; find pairs of matching tiles by clicking on them. It's pretty much the same as the game described by Gary Rosenzweig in chapter three of his ActionScript 3.0 Game University book, except I prettied it up a little bit.

I'd love feedback on the game! I've tested it myself over the Internet and it seems to work fine, but if there's anything obvious I need to fix let me know. I'm new to whole Flash thing so I'm sure I've committed a few blunders in there.

(You might need to get the latest Flash player for the game to work.)

Reviews

But I would have put in some gameshow music or something, that way you're not just sitting there clicking on tiles with the "click click click" grating on your every nerve.

I give you an A for effort.

It's a nice little game, but it's definetely not fantastic, due to it's basicness.

What needs to be considered.

1) Add some music- maybe 3 to 5 different tunes, with a mute button as well.

2) Set a difficulty level- This game has way too many tiles, the player should be able to select around 4 different levels of difficulty, each one would vary the number of tiles.

3) The Graphics- overall, the graphics are nice and clean, and the colour choice is excellent, but it probably would be best if you used pictures, rather than numbers for the tiles.

4) Adding a time challenge/ arcade mode- There can maybe be 10 levels, each with a time limit of maybe 90seconds. Each level can have varying levels of difficulty, and at the end, there can be an overall score which is the remaining time of all the levels added up.
Lives may also be a good idea.

5) Add statistics- This would show the number of correct matches, time spent on game, correct match ratio,number of games played, and fastest game.

Well that's about everything, and good luck with all your future projects.

Thanks :).

actually i quite enjoyed this its nice and simple not too many annoying soundfx. the only criticism i have is that you could put just about anything in there for matching. numbers are nice and simple but not too entertaining. but then again its just a puzzle game.

I found a bug by accident. I saw a pair and started clicking them alternatly really fast, even when they started disapearing...and one of the cards didn't get off the board:)) and i was left with one card without a pair on the board.:D

Very cute. No glitches, so that's a good sign. 3/5 & 7/10

Credits

Stats, Info & More

Score
2.82 / 5.00