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rated 4.32 / 5 stars
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Credits & Info

Sep 20, 2007 | 5:18 PM EDT

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Author Comments

==Update 25.09.07
Still working on bugs, here's the new version coming as soon as it uploaded by NG staff.

Also, there're some hints:
- Don't be a hero in the begining of the game, let your troops die for you - they're cheap enough.
-Try to keep melee units in the first line of your squad and archers in the second. 10 swordsmen is less effective than 5 swordsmen and 5 archers.
-Don't underrate skills "Art of war" and "patriotism". They really increase power of your troops sometime making them almost invincible.
I've worked on this game about five months and it's finally done.

Feudalism is an strategy/RPG with open world, so you can go wherever you want and fight anyone.

You start with only one city where you can recruit soldiers, but the bigger city you capture, the better troops you gain.
There're 8 heroes to choose from (2 per each country). They prefer different weapons and combat styles and some time they'll become really great warriors, but if your hero will die, the game will be over. So you should always take care of your army too, and recruit better troops if they're available.



Rated 5 / 5 stars

Great game, very addictive, recommended, hours of guaranteed fun

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Rated 5 / 5 stars

Amazing. This is basically Warband, before Warband was even worked on! I wouldn't be surprised to see that they were inspired by this game.

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Rated 4.5 / 5 stars

Just to be perfect:
1- Put some distance between kingdoms
2- Add an option of withdrawing
3- Add monarchs,dukes, earls, viscounts and all these titles of nobility

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Rated 4 / 5 stars

This game is fantastic. While it has minor flaws such as stiff movement during combat, easy death and making sea travel a pain, those issues are not enough to bring the game down. A fine example of a flash RPG.

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Rated 5 / 5 stars

Just finished it, it's super fun.

I recommend adding two things:
1. A stats page were we can actually see how the % of attack, def, etc. fluctuates.
2. An end.

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