Mmmhhh... what i have to say is that the game is pretty good.
But those purple ball things, they kill your tail and there are so many of them that it was almost impossible to dodge them all and i died :(
I tried the 1.000.000 points challange but i didn't even got to 100.000 unfortunately :(
Ok...lets see how to put this in words
No offense, but I got bored after a minute or two. Reason...? Well...the first is that my mind got jumbled because of the music. It was all twisted...my mind couldn't take it...the second was that I got immediately bored just collecting. You may need to bring something in a bit sooner. I did, however, like the fact that you tried to do a futuristic touch on an old "Snakes" game...
Maybe this is askin for trouble but...
Could their be rockets for the horizontal perimeter aswell as vertical?
Maybe smaller size for feasibility... j/w
I was really close to adding vertical rockets as well as horizontal ones, but it was going to put too many things on the screen at once. A lot of rockets can slow the game down quite a bit. I'll probably do the next version in AS3, so it should be able to handle lots more!
Thanks for the feedback!
It seemed much to alike of the game Flo. Not sure if that's where they got the idead, but they seems alike.
that was a very nice game... and talk about addicting. the game itself had a simple concept and simple gameplay to it but i found myself playing this one for quite a while. i really enjoyed this one. i can definitely see why this one here won an award.