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Hyper Square

rated 4.17 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Aug 31, 2007 | 12:27 AM EDT

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Author Comments

WARNING - THIS GAME IS VERY HARD!!! You will get lost and frustrated, that is the point. Time to find out how good your sense of direction is.

You wake up in a weird scary square, every way looks the need to get out, but you're so lost, which way is up? which way is down. Gravity seems to switch, the level seems to rotate.

Time to get lost in the Hyper Square.

Based off the movie "Cube" :)

Note : When you rotate the level it stays rotated when you die.



Rated 0.5 / 5 stars

this is bad.

This is comparable to bad flash games from over 10 years ago. please... this might be an okay concept, but not willing to play more than 2 levels


Rated 4 / 5 stars

no i never

no i never wonderd what it was like to be lost in a cube


Rated 1 / 5 stars


This is bad. I'll tell you why it's bad.

1) "based off CUBE"?
No it's not. CUBE was a psychologic movie that uses evil puzzles to confuse and kill test subjects. Your game is about a guy running like hell for no apparent reason with mildly annoying "traps" sometimes blocking the way.

2) "Level design"?
You have one inverted cross which loops, and you add an extra colour layer every now and then. you space this out with aforesaid "traps" that block off 10% of the room about 30% of the time. All you need to get past those things is timing. That's not hard.
Then you take this one inverted cross and throw in some "traps" in a seemingly random way, and that's it. CUBE was about trying to find the way out by using your mind. At lest give us some fucking mind puzzles.

3) the "music"
Reused, crappy quality, no melody. 'Nuff said.

That's my two cents. Take them and think.

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Rated 5 / 5 stars

Very very cool!

I loved the dramatic ending to the first difficulty setting! And the music is very haunting, also.

It could use a few sound effects, though. I look forward to a sequel.


Rated 4 / 5 stars

Great game.

The music gets a little repetitive, but all-in-all, I liked it.

I feel like it would've been easier if I drew out maps, instead of trying to keep track of everything in my head, but I liked the memory exercise. =d