That was a great game. Incredible for a first submission and extremely addictive.
However, I must add that there are some flaws with it.
First of all, even though it may be self explanatory for you, a "How to Play" section is a very useful element.
Second, for the bad guys that take several shots to kill, it would be nicer if there was some kind of indication of how many shots left, or at percentage their health (tint them at some percent to show how many more times they need to be hit).
Third, the first level is incredibly easy, and boring. A skip button? A boring first level gives people a bad impression on the game.
Fourth, the ending was very odd. WTF is that red thing? I made it all the way to the end of the game without losing a single piece of cake. I also may complain that it's a little short. An arcade mode may have done this game some justice.
Fifth, and finally, I would like to click somewhere on the screen during the intro. Small buttons (in a skipping situation) are much more acceptable.
Overall, a fun game. A little strenuous on the mouse hand, however.
Hey, Bomber. Thanks for the review. :)
I thought about adding a "How To Play" button. In the end, though, balancing the gameplay in later levels, adding more diverse wiggi characters, implementing z-sorting and finishing the ending animation took priority. The "How To Play" screen would have included point& click instructions and a chart showing the relative speeds and ammount of veggies needed to feed each of the wiggis. Unfortunately, there just wasn't time. Fortunately, point & click is just about the simplest gameplay paradigm there is. You're right, it really is self-explainatory. I saw kids who are too young to even read the text in the "How to Play" menu, figure it out in a few seconds. That's part of why it was such a low priority for me during crunch time.
Yes, everyone hates the first level. The first level is there for five year olds. I thought about a skip button, but I figured more people would complain about it being there than would complain about a 60 second boring level. Also, since the game was designed for 5-12 year olds (with 9 year olds presumably being the average gamer,) a large chunk of the target audience will be a little slower on the draw than you and I, or will be less experienced as gamers.
I agree that the ending is odd, but no more so than the premise of the game in the first place. Frankly, it's an odd little game. The red thing is a fat kid. You eventually fed him so many vegetables that he magically turns thin. Yes, I know it doesn't really work that way. It's symbolic, and it's meant as a silly ending to a game that was silly in the first place.
The game was originally an endless arcade mode. But since one of the points of Wiggi World is to teach internet usage in moderation, it made more sense to have a longish but finite (10 minute) game, than to have an endless game that keeps getting harder and harder until you inevitably die. More rewarding, too, IMHO.
Sorry about the clicking during the intro. It's one of those "click anywhere to skip" things. This was implemented at the VERY last minute after all the animations were done, and was the last thing I worked on before finalizing the game.
Overall, I'm glad you enjoyed the game. It's certianly not as perfect as I'd like it to be. It is, however, fun, reasonably well-executed, and as far as I can tell, bug-free. I'd certianly polish it a bit more if I had a chance. Unfortunately, the game was frozen August 10th when I submitted it.
Don't worry, though. I'll make other games in the future. Games without deadlines. :) And those games will evolve based on user feedback, as it should be!
no offense, because the game is polished and well done, but I can't believe you just made 4000 dollars of this game...
You think you'e surprised? I was in shock! Frankly, it's a miracle no CrazyMonkeyGames or MorFunZone or Armor Games veterens entered. I bet they would ahve schooled me.
Oh, wait, I suppose at least one CMG veteren did enter. ;)
That said, did you feel that any of the other games submitted were worth more than mine? I think their goal was to offer a purse bigger than any other flash contest around. I guess they hoped people would drop everything and make games for the Wiggi World Contest instead of all those other contests they were already working on.
I'm not sure why it didn't work... maybe because most games are action-oriented. I think a lot of the people who did enter, held back on the action because they were worried any excitement or moving objects in the game would be mistaken for violence. So you've got these action-platform games or maze-running games with no challenges, no bad guys, nothing to do in them except find the exit.
Now, that might seem like a silly reason for developers to be scared off from evene netering this contest, but for a while there, I was afraid my game would be disqualified for exactly that reason. The Wiggi World guys went "we want wholesome games for kids!" but I think a lot of the game developers heard "we want bad games that suck and are boring, because they have no teeth and can't offend anybody," and ran the other way.
I like to think that my game is the sort of rare compromise that successfully marries tried-and-true action-oriented gameplay with a non-violent theme and just a hint of a moral message that even the most paranoid of parents can get behind. At least I did like to think that, until some dingbat wote a review saying my game was too violent.
Oh well, can't please everybody. I am proud of coming as close as I did, though. :)
wow ok I played this thinking it would be one of those games where you do nothing and win but level 6 is hard!
Yeah, I know. :) Glad you liked it. I tried to include a little something for everyone.
Nice game, it have a perfect difficulty increase, it was fun and the graphics were awesome :3
And also, I made Wiggi Rush, not eggy.
Whoops, sorry about that! :x I had Wiggi Rush mixed up with Wiggi Fun Run. :P
Glad you liked the difficulty progression. Not everybody was pleased with that. But I suppose that's unavoidable. The important thing is, most people liked it, the kids liked it, and the judges liked it.
And really, I suppose a few people going "too hard" at the hard parts and "too easy" at the easy parts, is probably a good indicator that it is, indeed, pretty balanced!