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rated 1.96 / 5 stars
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Credits & Info

Jul 24, 2007 | 6:35 PM EDT

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Author Comments

I made a game! And its good!(atleast I think it is). Anyway, it took 3 days to make and a lot of tutourials. Please comment/rate.


Some people took it as my first game, its my 4th. But, the previous games I made are really bad and they seem to not be a challenge in any way possible. This game is a big step for me.



Rated 4 / 5 stars

good idea

it's a good idea
but to make it a great game you'll have to make it... well ... noble.
it would be great to have:
- levels
- physics/acceleration
- specials (shields, health, bigger/smaller ball)
- nifty colors'n'grafics
- highscore-table

... do it now, and spend at least a month of work for it ;)
(given score should be a kind of... motivation)


Rated 2.5 / 5 stars

good but put more effort.

It was good since you only made it in 3 days and It was kind of fun but I didnt like that theres no levels or highscore board. You could have put more effort in it and didint you say it only took you 3 days to compleate I think you could have made it better by working on it for longer. Your problem is that you ruched on this game. Anyways Great game and just wanted to say again put MORE EFFORT.


Rated 1.5 / 5 stars

Three days, kinda wasted. :(

It's a waste of time moving the circle to the green one when it's just going to keep on moving, the X was stupid it never really came close to me, and the lins they were really easy to avoid; they just stood there. You have a good concept here except you diddn't spend much time on it, unless of course you got this idea and wanted to see what everyone esle thought of it. Than yeah I think this could go into the collections if you put enough effort, and time into it.


Rated 1.5 / 5 stars

A few suggestions.

Speed things up.
Add more levels.
Add powerups.
Add more/moving enemies.


Rated 3 / 5 stars

Good concept.

I like this game, though it definately could have done with a bit more fine tuning; quite a few bugs in there, I think. To be honest I can't be bothered to list them because they all seem pretty obvious to me. Fix those up and you'd have a solid structure for future games.

In my opinion, "It" spawning on a line isn't a problem, I actually think that adds to it. Some might argue that the cross just packs a bit too much punch... maybe I'd agree with them, but I don't think negative scores are much of a problem because some people might want to see how low they can score and such.

Difficulty levels are good, music is good in my opinion (as in, it doesn't get annoying too soon). This just looks really promising. I can't wait to see what you bring out in the future, if you decide to build on this. You've probably got a lot to learn about actionscript, but I hope you find the motivation to keep at it.