Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
UPDATE - Coin walkthrough on negativeflash dot com slash terrascapeCoins.html
This Adventure-Platformer-Braw ler hybrid plays sorta like Pirates of Dark Water meets Megaman. Hope you enjoy it.
NegativeONE - lead, programmer, character/effects animation, levels, GUI
BoMToons - enemy animation
great game but the background was so similar to the actual ground that i would fall of
other than that great
nice game, but too short
...well nuff said! ;o)
the game is quite nice and i really like your combat style. unfortunelly the game is really short and you'll walk through it in about 20min or so... a few more lvl or a sequel would be nice, also one wish: please work on the in-air movement, cause sometimes it really pissed me off! =)
the gfx are ok, nice comic style but nothing outrageous, also the sound (both 8 pts). the style is a nice clash, especially with the different lvl styles and the different chars (7 pts). violence and humor... hmmm.... i didn't laugh one time, but that's not the goal of this game i think, so 0 pts and the only violent thing i remember are the snakes, who loose their heads with a little bit of blood (3 pts) - remove this, and you'll create a familiy jump'n'run! ;o) interactivity gets 6 pts, cause of this little push-the-barrel sequences - more of this and perhaps other riddles would be nice!
overall 8 points - can't wait for a sequel! =)
Could be Better, Could be Worse
Overall, I liked it- Unforunately, I didn't get all the fsking coins (and if any were related to the gauntlet, I'm not gonna bother yet, as When doing it as puff I got a very awkward glitch where he continuosly fell through the floor.) Overall, I liked it. My personal preference for characters was the caster chick...a bit tougher to use because her low health and damage relatively, but a joy to see in action. Her full heavy combo rocked...-but- if an enemy walked into you while you were comboing another, it tended to mess up the final hit, cause the one you hit with the first hit would unstun as the second popped. >.> It would have been nice if there was a attack that hit all the enemies that stacked in front of you. Still, it was neat. A block bar would have been jiffy, so as to prevent turtling, and mayhaps an evasion ability or a dash would have been Fairly nifty. Maybe if you make a sequel get an unlockable double jump or dash as you go along? The hover spell was nice however...as was the death twister of annihilation, and the ice spell (generally, the spells were fairly nice, besides the unforunate let down of 'push' spell). Still, All in All, I did like it. Props to you.
For the two below i believe thats a computer problem
It was OK...
XVSC, when you compare anything to NG Rumble its crap you moron! This game isn't terrible he just sucks. I'll admit I'm not to good at this game either, but I know you put some effort into this I enjoyed the art style, and character design. Not the best game on Newgrounds, but its pretty good and done professionally in a similar way to NG Rumble. Thank you again NegativeONE for another great submission.
Thanks for understanding. I guess being raised in the unforgiving NES/SNES era makes me accustomed to difficult jumping puzzles. If I ever make another platformer, it probably won't have nearly as many pitfalls, if any.
Check out this under-appreciated gem of a show!
Life isn't easy when you're a disembodied head without skin.
Crazy comedy sketches featuring your favorite video game characters!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.