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Millie Megavolte 3

rated 4.27 / 5 stars
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Action - Platformer - Other

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Credits & Info

Jun 19, 2007 | 6:05 PM EDT

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Author Comments

In this latest addition to the Millie Megavolte series, Millie has been captured by the demon lord Ulzar! It's up to her friend, Killer Kilzek, to save her now. Features all sorts of new stuff like new moves, upgrades, and even checkpoints. Thanks to Mo for the sponsorship!

Update: You can now find all things Millie Megavolte at her new website,



Rated 3.5 / 5 stars


lol! that songs from fable!


Rated 3.5 / 5 stars

AZEROTH IS World of Warcraft

Dude your game is Awesome


Rated 2 / 5 stars

Not user-friendly

As others have mentioned, the jumping is the most irritating thing in the world. If you are not precisely over the center of a tiny platform, you fall straight through. It's worse combined with the slippy-slidy controls of the game. And you have altogether way too many tiny platform jumping sequences. It's just finicky and annoying, ESPECIALLY since after the purple level, the guy comments how happy he is to be on "solid ground" again only to play another level where he has to platform jump AGAIN.

The battle system is way too easy. Just get the stone skin and the life stealing. With two levels of each of those, I killed the final boss just by standing next to him and attacking--my rage hit 100% and with the life-stealing my health quickly hit 100% too and then I just had to hold down D as the boss died. And no enemy is much of a challenge since you can always just back away and heal.

It could be a good game if you took away 90% of the platform jumping and made the enemies strong enough so that they are any fun.

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Rated 3.5 / 5 stars

a great develop

Altrough I didn't like the first two I tried this since you promised that you'll correct the most annoying mistakes (checkpoints, jump attack, upgrades). And becouse you did it this is a quite good game. Thers are some slightly annoying stuffes still, but in overall is good.
Slyghtly annoying is for example the jumping: if the hero hits only the edge of the platform, he falls down like if he didn't even tuch it; and he slides on the solid rock like on ice. I got used to this but it made me a bit nervous at the begining. Then there is the fighting: I told that by the previous ones before, that it's not really good that the people are just standing and beating eachother. Altrough there is now a jump attack in the normal mode too, it's not as useful as it should be, becouse it mostly misses the target. So there sould be wether a real blocking move, wich nullifies the enemy blow, or the blows should mock the enemy, preventing its attacks. I got some upgrades instead, wich made the fights more comfortable, but didn't give them more action. And finally, altrough I didn't needed the lv3 upgrades that much, it frustrated me that it's impossible to get them. Maybe the bonuses of clearing all enemies would give enough money but some enemies are way too well hidden.


Rated 2 / 5 stars

not really that good...

i liked the concept and ideas, but nothing else was very good. the music was repetitve, the sounds were not very creativem abd the fact that you had one attck, and all you could do was move differently to slightly change sword strokes was not very impressive. the berserk system was a nice touch, but the game depended on it too much to have it drain almost completely in about 30 seconds after getting full. i also found myself repeatedly falling. i mean REPEATEDLY. very infuriating. the clipping absolutly HAS to be synced with the graphics. this game could definitly use improvement, but once its improved, it will definitly be one of the best game on the site. cant wait for the next in the series.