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Here is my version of tower defense games...Enjoy :)
Keep in mind: Beta.

Update( i dont know when the .swf will be update ). Sharedobject problem fix. now your progress will be save

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I fucking hate this fucking game because level 6 is impossible but sooo addictive. It's the right side of super hard difficulty because you constantly get destroyed but you have the slimmest hope that a slight tweak in strategy will yield better results.

It's an interesting paradigm because you obviously need air defense but at the same time you can't just have a few ground turrets and juggle like a motherfucker because then level 70+ you will have SO many ground mobs to deal with and you deal so little damage that you starve yourself of any income.

I will beat level 6 one day... ONE DAY!

i can't find anything bad on this game. i played it first in 2009 and is still an incredible game. the sounds are the strongest point in this game. those vulcans sound imposing when everyone in the map are shooting at the same time.

10 years later and still one of the best examples of tower defense. TY.

Childhood right here. Looking back at it though, mission 4 is IMPOSSIBLE.

First off, the multiplier blobs that spawn out the spiders make the mission unplayable because those things drain all of your energy by the time you get to more of the serious waves.

-1 star for no quality settings, or fast forward button.

Its extremely laggy on levels 50+ so a quality option would have been great. I would even be willing to throw out all graphics and just use cubes instead of monsters to get rid of lag. Im willing to get rid of all bullet animations, explosions, mob skins and all for smoother game play, that would be a great option.

The first five levels are easy compared to the last one, and i would have liked a x2-x4 speed button (i would imagine it would lag pretty bad in its current state at X4 speed so reduce graphics option is crucial for this to work)

The first 5 levels are fun and some took me more that one try. I would love to see more levels, i could play this for days.

The last level is extremely challenging and i think it is great to have as a last level to really give the player replay value. If i was able to beat the last level in my second try and have the whole game be over i would feel that there is something missing. The last level is more of a survival mode which i loved.

as @mariaReine said the air troops become insane after level 70. In order to keep up with them you need MORE than one maxed out anti air weapon per flight troop wave. i died around level 75 with 9 maxed out anti air troops in the center and it wasn't even close, those planes just flew right over them and killed me with more than half their hp to spare.

for those getting stumped by the last level, I haven't beaten it, but my strategy to get to level 80 is to keep in mind you HAVE to make them turn around in order to be successful. Make two long paths, when they reach the end of the first path, block it. They will turn around and head back to the other path. When they are at the end of that path, unblock the first one and block the second path. You will have to repeat this very often and i found that having those AOE sonic turrets where the 2 paths meet is the best way to deal damage because there will be over 50 enemies on the map at the same time. To get the ball rolling, group both spawns with walls into a corner, make as much of the first path as you can with the 5 gold towers, and make a little bit of the second path in case they reach the end. The tricky part is saving up 50 gold for that first anti air unit before they attack. once the first air wave is complete and you have over 15 lives things get a lot easier. Just remeber that you will need A TON of anti air units maxed out. I mean A TON. If you want to win i would aim for around 2 maxed out anti air units per air wave, even then you still will probably get over run. Also try thinking diagonally, my strategy involved most my paths running diagonally.

Credits & Info

4.38 / 5.00

Jun 6, 2007
12:10 PM EDT
  • Frontpaged June 7, 2007
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