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Momentum Missile Mayhem

rated 4.26 / 5 stars
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Action - Shooter - Fixed

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Credits & Info

Jun 5, 2007 | 5:24 PM EDT

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Author Comments

Download my games here: http://dz2001.newgrounds.

08.08.2007 MMM is updated to 1.2
- a major flaw in the code was fixed so that it must be working faster now (probably)
- the aiming line is now white
- first two projectiles now have 100% stability, always!

WARNING: HIGH system requirements! You will need at least Pentium D (or similar) processor to play it at high quality.

This is a new collision-physics based defence game. Crush your enemies against walls and each other! Have fun :P



Rated 4.5 / 5 stars


Great game, i always loved the games coming from your site = D
But it gets vary hard near the end.


Rated 4.5 / 5 stars

kaboom = fun

Awesome game, really well done and annoyingly addictive and fun.

My only problem was the annoying nightriderish tune that played constantly.


Rated 4.5 / 5 stars

An excellent turret defense game.

I'm an hardcore fan of defense games, and always looking for good ones. This one proves to be one of the best turet defense games ever. It stands up above the others, up in the stratosphere.

Graphics are simply stunning. Explosions are really really excellent. Moreover, plasma missiles and tanks looks very neat. Man, even DYING is cool in this game. Too bad this game has outrageous system requirements, but hey, with such awesome graphics, I guess it's okay. Play on the "Low" setting if you are experiencing lag (I played this on a 1.4Ghz Centrino).

Although I don't really mind about sound, i must say i loved the sound clips of this game, especially the sound projectiles make when they fail due to instability.

Gameplay is really fun. I've been playing this for literally HOURS, and couldn't get tired of. You use your launcher as a slingshot. Your objective is to destroy tanks. Sound simple? It is, but I guarantee you it is fun as hell. There are a few minor flaws which convinced me not to give out 10/10, though. First, like many others complained about, there's no pause button, which is highly needed especially if you are playing survival and can't save. Then, I find projectile balance kinda messed up, you'll end up using the cheapest ones most of the time, and save your energy for abilities like implosion or shockwave (at least that's what I found to be more effective). At last, it is possible to accidentally click on a nuke and die, if that powerup appears close enough to your base. Most of this problems are fixed with MMM2 though, so if you enjoyed this one, you'll enjoy that even more. Let's not talk about the perfect physics engine, all the bouncing is basically flawless.

Now I gotta end my review, I've got some tanks to blow up!

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Rated 4.5 / 5 stars

Efficient yet unique, a success!


Often one finds flash games to be either based on an original premise, but containing major flaws in its execution; or to be well made, after a dull, characterless fashion.

However, this game is a triumph of both concept and design. Addictive, intuitive and oh-so-slightly-stylish, this is an instant classic.

Once more, simply excellent.

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Rated 4.5 / 5 stars

Very good

I've always liked your games, but I think this is by far your strongest. The gameplay is innovative and well-balanced. Some of your earlier games feel like a furious race against the learning curve, where a tiny mistake early on can compound itself over time and finally destroy you ten rounds later. This game has an organic feel to it and it seems like you can focus on several different "paths," i.e. choosing to buy different upgrades and abilities, and still play a decent game.

Just a couple of annoyances. A pause button would be nice in Survival mode; I hate having my high score ruined because the phone rings.

There's also a luck issue that can be very annoying. Sometimes a large explosion or a bounced shot can send small tanks flying right past the launcher, leaving no hope for recovery. I'd like to see something to balance this out because it always seems like that's what gets me while I'm playing an otherwise flawless game and makes certain strategies (like the Level 4 random reflection projectile) impractical to use.

I'd suggest replacing the "lives" with more of a "health" system where larger tanks to more damage than smaller ones when they slip by. If not that then perhaps a powerup that creates a temporary shield (even for just a fraction of a second) that can deflect small tanks. Nerf it all you want: give it a high energy drain, lots of tech points to purchase, have it only deflect small tanks and hell, only have it deflect tanks that aren't moving under their own power if you want (since they're the real problem anyway), but I still think it would be a valuable addition to the game.

Overall, though, it's great. It's the best one I've ever seen out of you and may be the best defense game I've ever played.

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