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Glow balls! V3 whatch out

rated 3.48 / 5 stars
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Credits & Info

May 30, 2007 | 3:49 PM EDT

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Author Comments

Not for the weak minded! this action packed game is full of lights and glows, Warning to epeleptic people, but for anyone else! WHAT SCORE CAN YOU REACH?



Rated 4 / 5 stars

exponentially frustrating

collision detection is a bit flaky (especially for the non-glowing green ball) and spoiled a couple of my "close passes"...

but it is really getting hard exponentially fast... every hit takes away 3 points (right?), with every level there is one more green ball to avoid (right?), yet to advance to the next level you must get more and more points...

Because each green ball hit is worth 3x the blue ball, the time to increase your score by 1 increases much faster than the level. Yet, you must get more points to advance to the next level... So, each level is much much more harder than all that precede it.

... or it's just me that sucks (I got to level 6).


Rated 4.5 / 5 stars

Getting better.

Very nice. I like this one a lot. Making the screen move was a pretty cool concept and you can see the text better. Colors were pretty neat as well.

Good job.


Rated 5 / 5 stars

Neat little game.

Its cool, and I like how the screen moves. It should be bigger though, with walls or somthing. My score? 31. SO HARD.


Rated 3 / 5 stars


Not a bad idea for a game, but there is no where to go once you hit level 6, I mean, maybe at features like:

- Ability To Change Backgrounds
- Power ups of some description
- Better Score system

All in all, it seemed a bit to simple, I recommend making it slightly more challenging by adding health to your character, and different orbs to avoid.


Rated 4 / 5 stars

Nice concept, could use expanding

The core concept was good, and your use of graphics and music made this pretty fun to play - for a time. Some things I think could be improved upon

- Any special effects that might be collected - speed, invulnerability etc. would add interest.
- Add more levels, though perhaps allow the player to drop in levels. The game gets quickly redundant once level 6 is reached, and that doesn't take long.
- Perhaps change the linear method for collecting score. Higher levels should perhaps be more rewarding.

Generally, the game seems solidly built, it could just use more features.