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Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Wonderful! I think you definitely achieved what you set out to do.
I wouldn't change anything, but if you ever think about making another, maybe consider:

More levels! I finished this pretty quick I think (or maybe time just flew...)
More coordination! I loved the last level most of all.
More techno...crap! I thought the ships and weapons were really fun, so according to this formula, more couldn't hurt, right?

People find this review helpful!
AndrewMartin responds:

Good to hear it from someone else =]

And the levels should span into infinity? The level code keeps changing for the first 8 or so battles, and then every battle type is unlocked and it generates situations randomly until you lose one.

And yeah, i really liked the coordination too. I think i'd pretty much take your advice exactly (plus a few other things) if i made a sequel (as for the level thing, i'd just make the situations more varied, like with the mothership level).

Thanks a lot for yor review.

Great game

Great game. The only thing it would need is a difficulty setting...My ships always get destroyed and I can't buy any new ones...But still, a great game.


Nice graphics, easy playability, and a great innovation with the possession feature, the only improvement I could suggest would be to include more ships and more weapons. Also, perhaps some sort of side scrolling boss chase. Apart from that, its a great game.

AndrewMartin responds:

Heh, i suppose this game's equivilent of the boss chase is trailing a destroyer in a fighter, dodging rockets. It'd be cool to give that a bigger focus if there were ever a sequel though, so point taken.

Glad you like the game =]

coooooooooooool game man

This is one hell of a game you made man, probly the best ive seen. Do you think you could make it live though? that would make the game so much better! have things in it like every battle you money to buy better ships and and have a sertian ranks in the game, battles over planets and in the atmosphere where aa guns can soot you down and plaers can bombo them! space stations battles. and all sorts of things. i know it sounds like alot of work but you can do it man! i know i would. if you do that this game will become a massive online game where every one will come to play it! have 5 different types of fighter like bombers scouts intersepters and defenders and any thing else you can throw in there make sure to make differen classes for bigger ships to. but still this game is great!!!!!! and if amy one else gudges differenly well..... THERE WRONG!!!!! >:)

why you don't make a new one? :D

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Credits & Info

4.24 / 5.00

May 21, 2007
8:44 AM EDT
Action - Shooter - Multidirectional