Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).


Glitch Detected!!!

I love this game...

I'm getting really good at this...

I'm now as good as this game is

So I think I should help others improve...

For those who find this game difficult and extremely unfair at certain levels...

Here is a step by step guide for u to beat unlimited numbers of enemies...(Excluding ONLY the MOTHERSHIP)

1) Get yourself killed...

2) Posses a destroyer...

3) Stay away from your allies and enemies

4) Wait for all your allies to die...

5) Wait for all the enemies to chase you...

6) Turn your back at them...

7) Wait for the enemies to get close to you and at just the right distance shoot missiles at your enemies

8) Accelerate and decelerate to keep your enemies at just the right distance.(Don't let them get too close or you'll die REALLY FAST!)

9) Survive and thank me for giving you this cheap yet extremely effective tactic...

This of course only works if you have a destroyer by your side...


This is a wonderful game that I've been playing for a while. I even got up into the millions and was once 20th on the board of high scores. I do think that many of the things in this game are random, however, it is your own skill that will pull you through the tight spots. Some of the more tactical elements would be appreciated though. Perhaps you could add a mechanic that allows you to buy more ships with the score you got on the last level? That way you could choose your ships and the player would have more control over the random luck. I'd love to see a sequel but since there hasn't been any word of one, my hopes are not high. But if there was a sequel, I'm sure my brain would explode from the amazing awesomeness.

People find this review helpful!

fun game but...

you should make it to where you can have a quick match where you can set how many ships there are

People find this review helpful!

Not really winnable, but very enjoyable

The farthest I managed to get in this game was a seventh battle (The fifth battle was rather closely run, I had to destroy the station with my only ship, a destroyer with 2 shields...), score of about 60k; it seems that often the outcome of the battles are not really in your control at all, especially since you can't direct the tetsudons, to keep yours from getting into trouble.

As everyone else has said, it might be nice if you could issue general strategic directives (e.g. "attack the red!" "Avoid the tetsudon!" etc.), to make 4-way melees a little less random. Of course, if you could attack the enemy intelligently, the enemy fleets would also have to be upgraded in AI so that they didn't destroy each other while you waited to mop up the remnants.

Long live the psychotic emperor!

People find this review helpful!

good but ....

this game is really fun but it is too difficult, maybe put checkpoint after each battle and choose our preference for our fleet: more fighter or more testudon or more destroyer.
You understand I hope

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Credits & Info

4.24 / 5.00

May 21, 2007
8:44 AM EDT
Action - Shooter - Multidirectional