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Azul Baronis

rated 4.24 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

May 21, 2007 | 8:44 AM EDT

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 3.5 / 5 stars

agreed with the one before me

the scren size is horrible

also try to get some more ships. the agility of some of the ships are horrible.

AndrewMartin responds:

Read the response to the review before you. And as for SOME of the ships not being agile... well, you can only pilot two kinds of ship, and if you only had a problem with the bigger, slower one, just dont use it?

To be honest, you're going to have to explain yourself more if you want me to take note of what you've said. PM me if you want.


Rated 3 / 5 stars

it's ok

The screen size is the main problem I have with this game. It's hard to find enemies and kill them with such a small screen. I know that isn't your fault, but because of that I lost interest very quickly. It all moves really fast. It was a pretty good game, I liked the old school shooter mixed with the multiplayer concept, but it wasn't that much fun because of the screen size.

AndrewMartin responds:

That's the point of the radar though?

When there's nothing on the screen, you pretty much fly using the radar entirely. I think maybe it's an issue for people with dark screens or something, because most people seem to have gotten to grips with it fine =/


Rated 5 / 5 stars


great game. its like an hold classic game like gallaga but ur able to chase ur enemy down ya


Rated 4.5 / 5 stars


Very impressive game. My only wish is that there was a way to select your ship type at the beginning of the round (I prefer destroyers). Other then that, this is sweet. Good work!!!


Rated 4 / 5 stars


Thats some good stuff, mate. I found it very difficult, to win at least. I did like that it was possible for a lone fighter to take down a destroyer with the right tactics. Sadly, the rest of my ships died while I did that. And for the vaunted invincible ships, whose name I cant recall, they got pwned by the enemy. I never got far enough to fight one myself.

On the whole, an exceedingly well made game, it would be great to see more of this kind of stuff.

AndrewMartin responds:

Thanks =]

And yeah, the Testudons are complete bastards when you're on your own against them, but they have a slow firing rate so they get mobbed easily =]