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Azul Baronis

rated 4.24 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

May 21, 2007 | 8:44 AM EDT

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 4.5 / 5 stars

Amazing! 5/5!!

Wow! I was thoroughly impressed with what you've done with the whole starfighter genre...

Firstly, the whole concept of this game is totally innovative. I loved the feel of fighting along side equally important AI players, and knowing that I actually had to put forth some effort in order to accomplish anything. Most games make you have a major advantage over the enemies, whereas this one made you feel as if you were just another ship.

The menu was polished, the in-game graphics were stylish, the gameplay was fast and reasonably difficult, and the plot was oh-so clever.

You guys MUST make a sequel, and include some power-ups, upgrades, and possibly multiplayer (seriously, though, wouldn't this be the perfect MP game??).
P.S. Making the ships more maneuverable and the shots more rapid would certainly improve the game...


Rated 3.5 / 5 stars


as a lone ship, you can't do shit really, yea you can take out a few fighters but oh wait! here comes a tetsudon, and oh wait! you're fucked! because all of your OTHER ships rushed to their destruction rather then wait back and have the other two teams duke it out. My suggestion? make the ability to give commands to your ship, such as "follow possesed ship" or "fall back" or "fuck shit up".

and on the topic of multiple enemy levels, hell, half the time the only reason you win those is luck, if two, or perhaps even just one team, decides to send most of their forces after you, you're screwed, not a thing you can do. maybe give a handicap to your team, and give more ships, because otherwise, you can't really DO much, other then bend over and take it like a man.


Rated 4 / 5 stars


I had minor issues, for example if the game lagged, I couldn't shot at all.
It would be cool if you could buy upgrades.
Selecting difficulty would be a great improvement too. For example:

Easy- You have more allied than enemy ships. Dumb AI.

Normal- You have as much ships than enemy's. Smart AI.

Hard- You have half the ships than the combined enemy forces. Smart AI.

Otherwise, it was great and I hope to see sequel!!!


Rated 3.5 / 5 stars

its ok in a so what kinda way

its a good game but it wud be better if u gave the teams diffrenses like diffrent ship mybe diffrent coulers lasers and names and make them move diffrent(speeds monovrebilty) i keep using the same teknik and it worked efry time if felt just... repettiv but othe then that gg u got 4 of my 5 ^^


Rated 3.5 / 5 stars


Original. I liked how this game really gave you the feeling you were fighting a large battle and I also like how you fight with a whole crew.

There's an "however" though. You made this game in a "Battlefield" can of scenario. That means you gave every single plain equal power, agility, cunning etc. This is very minimal. We had shoot, turn left, turn right, slow down and speed up. That's all we got.

If you try putting it in a "Halo" kind of concept, it'd be more spectacular to play, this means making the player a "hero" in between the regular guys. You could give the plane of the player all sorts of tricks, like backflips, speed ups, loops and screwturns to aviod bullets (I don't know if these are the correct therms, but you get my point =P).

You get a 4/5 for oringality. I enjoyed playing it, but it really needs more dimension. If I'd run into a game very similar and therefore not original, I'd give it a 3/5 or 2/5. Keep working on this game though!