Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



i love playing this game but it can be better

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cool game

great idea and mechanics of the game but if the screen captured more space and action it would be a awesome game, but since i cant see much space around my ship it was frustrating. for example if i chase an enemy ship and it goes somewhere out of my view i just loose him. if you ever make a sequel it would be nice to have more view

Awesome game! :D

It's a awesome game, took me some rounds to get it rolling, but the AI works very well. The only con is that you can't possess the most awesome ship, the testudon.

Oh and my team has 1 testudon left, so do they. Their testudon accidently my fighter, so now ours and theirs testudons are in an epic everlasting loop. GG.

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Where's the "End" button

All Time Great

I never wrote a review because I didn't have an account at the time, but now that I do I need to say that this may be my favorite game on Newgrounds.
Funny story, AIs actually do something, and smooth controls.

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Credits & Info

4.24 / 5.00

May 21, 2007
8:44 AM EDT
Action - Shooter - Multidirectional