Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



when you posses an allied ship it's health completely regenerates. Try to take over a ship with low health if possible

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Good game

This game is really fun, but I think that you should be able to do some strategy things, like assigning targets, or maybe add a freeplay mode so you can watch a huge battle of your choosing.

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... flying a destroyer means: you are the SHIT!

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Extremely good, but it would be better if all the sides had the same number of forces, cus once i had 7 fighters and they had 1 testudon, 7 destroyers and 45 fighters =(

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but i gotta agree with milebasta and vicktius on both things they said =/ another nice feature would be pickups but thats me =P

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Credits & Info

4.24 / 5.00

May 21, 2007
8:44 AM EDT
Action - Shooter - Multidirectional