Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



this gam is da max, j00 (lolz0rs: slag)
an improvement would be the ability to choose what spacecraft u have and a multiplayer(as stated in the post below).
furthermore: keep up the good work!


this game rocks but would make a excellent online multiplayer. with each player getting a army!

fun but hard

when you play 3 way 2 forces kill each other then the 3rd one finishes them
Managed to get to level 10

I want Azul Baronis 2!!!

This game is fun, but difficult

People find this review helpful!

Way to hard.

either that or I suck. but the CPUs get larger, better ships, and my teams AI is crap.

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Credits & Info

4.24 / 5.00

May 21, 2007
8:44 AM EDT
Action - Shooter - Multidirectional