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Hi!! In the begin of this year I started a little project in my free hours. The main idea came when I played some TD games and see that many games have a predefined path where our targets walk.

Then I remembered a few concepts of AI to make a dynamic path and started to work in one prototype just for fun. This prototype evolved and evolved and evolved... and a first alpha version of my Antbuster game was born!
This is not a easy work to do alone... but I get a lot of suggetions and discussions from many people who helped me to make this game a little better.

I expect that you enjoy this game...

Any suggestion is welcome!


Thanks for all your votes and reviews. This game is the result of many hours of hard work. I´m grateful by the value that you give for this game.

- some bugs cleaned;
- a new level of update for each cannon.



The version 1.2b of Antbuster was sent to NewGrounds.
- A new weapon, with fixed direction and good damage;
- Some cannons get a cooperative bonus when you put more than one of the same type on the field;
- Some fixes and the glitches are corrected;
- Now you can compete with your group, placing your group name with your name, when the Cake is Over;
- Other minor changes.


(2008-05-15) Yeah!!! Happy Birthday, Antbuster!!



really addicting

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really good game =) keep it up

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Love it!

i love playing defense games on my spare time or to help me think. this is 1 of my favorites since its well thought out. i think the level of difficulty is just right. level 62 =)

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It was good,besides that you made it too hard.
By the time the ants get over 500 hp,the cost of a cannon should cost almost $1,000.
And when they gain over half the hp they lost when they inveitably get to your cake,it makes it a little unfair when most of your cannons damage range from 2-20

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excilent game

very good game i liked it very much. i got to 37 and gave up lol

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Credits & Info

4.32 / 5.00

May 15, 2007
1:49 AM EDT
Action - Shooter - Fixed