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PSE Factory

rated 4.11 / 5 stars
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Credits & Info

May 9, 2007 | 9:22 AM EDT

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Author Comments

This game is the submission I made with Lula to the « Permis de protéger » PSE Serious Game contest 2007.

Here’s a quick translation of <how to play> :
- Pack the objects with PSE (expanded polystyrene).
- Do not let the containers overflow.
- Use the arrow keys to move.
- Use the space-bar to activate the levers and to engage the distribution arrows.

Have fun and don't forget to submit your score!



Rated 4.5 / 5 stars

Pretty cool!

Reminded me of Mr. Gameandwatch games.

People find this review helpful!


Rated 4 / 5 stars

Well done!

Very well done, a well-made game. The movement was a little tough to get used to, but once you get into the swing of the game, it is a lot of fun, and very addictive.

Again, great work on this! Hopefully, after a few more hours of play, I'll be able to finally put it down!


Rated 3.5 / 5 stars

Well not too bad...

It was an all around okay game with an understandable objective.


Rated 3.5 / 5 stars

too hard

this game is very hard...i really could't understand what to do...please for future reference add an ingame instruction'll help a for the graphics they were ok though the movement was rather sloopy and there was no music...


Rated 3 / 5 stars

Err...not bad

I didn't like it that much because it was a bit too simple to play. Thank you for the author comments which showed the instructions written in English. I don't even know what weird language this was originally in. The best thing was probably the graphics, which are pretty good, now that I think about it. What it does lack is some music, but at least it managed to have sound effects. I had no idea what I was doing, but I seemed to be doing it well at least.

You could have also put more detail in the form of a background. Just having blank white space never looks good. The transition and animation effects are pretty nice too, especially with how the bubbles rise. You have the potential for more creative work, just work on it. I do in fact want my games to not be that hard, but they should also be challenging.