Very linear, totally unsophisticated... and short.
My guess is that the entire "game" was mostly a movie, or series of movies. It can't have required too much coding. Not that that is so terrible, if you pull it off. But, in my opinion, you didn't. One of the most annoying things about today's games is the whole DDR jock-riding, push-a-button-to-survive crap. Its a cop-out way to get more complicated reactions from the in-game character without actually having to support or code the actual ability to perform the activity being represented. For instance, jumping out of the way of projectiles using fancy jumps and ducks becomes a click or press of a button, rather than having to have any actual skill to pull off the move. And then, if you do pull off the "move" by pressing the all-powerful button, you get to watch a little movie of the character doing something cooler than you are able to do with his sorry ass using the game-controls. Which is actually quite boring for the most part. Oh, and as for bugs... I was able to pick up the toothpick and the quarter 3 or 4 times... and probably could have visited the table more times, but I decided to move on to see what else the game had to offer. Then things got wierd... I fought a demon in some room using the toothpick for apparently no reason, and then I saw a chick with a penis. If it was humorous in any way it was lost on me.