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SDM: Issue 2 Colonal: pt2

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In the last issue Super Dooper Man was left to face a huge COLONAL brain. This issue sees Super Dooper Man begin his battle against the COLONAL and unlock a new fighting form. But is Super Dooper Man strong enough to defeat them?


Again all helpful hints etc will be taken into account, and i'm even taking storylines for future issues, share your ideas with me please.


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Firstly, you really shouldn't have changed the appearance of your character from issue 1 to 2. You definetly need to work on your animation, because in today's society, in order for a Flash like this to be good, it's got to be really good. Basic flash animations usually are meant to be funny.

I gave you a few points mainly because you put {The Traveller} in there. Still, things you could have done to make it better:
-Don't feel time as a pressure. The people on NG won't kill you if you don't have a due date. Take longer but make it good.
-Take some time to get a little better at animations.
-Don't make any more rapid changes to the character, keep him close (or relatively close if you want to make him look better) to what he is now.

The story has some potential, though I felt a little wierd seeing the DBZ-type thing...

Credits & Info

2.38 / 5.00

Apr 13, 2007
5:26 AM EDT