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Ragdoll Avoider

rated 3.48 / 5 stars
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Skill - Avoid

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Credits & Info

Apr 4, 2007 | 12:39 PM EDT

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Author Comments

"Best Ragdoll physics ever in a game. Follow up to the game Ragdoll Master"

Second part of famous Ragdoll Master game. This new version include: new graphic, four types of game, new music and better gameplay. Enjoy

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Rated 3 / 5 stars

I found this to be a pretty typical game. I just don't think it's that original. That being said, there's really nothing WRONG with it. It's just too typical. I guess I appreciate how there are different versions of it. It just seems to be standard stick stuff.

I look for more unique games. I guess the overall design wasn't bad. I have just played ragdoll games that were better than this. I admit it is a tad unique. It's just nothing I'd look at again.


Rated 5 / 5 stars

Cool :D


Rated 1 / 5 stars


Bullets is way too easy

Walls are abseloutly positively retarded, way too difficult -Barely hits my foot, game over-

The rest of them are too easy, then medium, then too hard.


Rated 3 / 5 stars

work on the hit box for walls

the hit box is terrible.


Rated 1.5 / 5 stars

Hit detection

You should work on the hit detection. If you play the "wall" mission, you can see how far off the animation is, compared to the actual hit box. If there's one thing a good avoider game needs, it's a very precise hit detection. Apart from that, I like the idea of an avoider with a ragdoll, as it makes it more challenging with the limbs flailing around and it brings something fresh to the genre. It's a good idea, but you just need to polish it.