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CollectIt (original)

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Good game.

It was a really fun game, and there weren't any glaring, irritating glitches in the game. I guess all of those touch ups you made to the game paid off.

However, I think there are some ways that you can make the game more fun.

Ways to improve/Suggestions:
1. Adding a coin sound when you collect a coin would make the game easier to understand, and most people would be able to identify the collection of a coin by the sound.
2. You should add a wide selection of music for people to choose from. Listening to the same music over and over again does get a little annoying.
3. The way you can transport from one side of the screen to the other seems faulty, because when you transport yourself from one side of the screen to the other, you might transport yourself right into an enemy.
4. Instead of making people transport from side to side, you should make them able to transport from top to bottom and vice-versa.
5. If you can, you should add in some online high scores. People love to challenge other people around the world.
6. The game needs to be pauseable. My eyes start to hurt a little while into the game.


^^Good Points^^
Ok, this wasn't a bad collection game. It ran smoothly and detection was pretty good as well. I liked the music in the background and different difficulties were great.

^^Needs Improving^^
The graphics weren't of great quality, and they looked a bit too basic to me. I also thought there wasn't much to set this apart from other collection games. Just seemed run of the mill.


Quite entertaining, for about 20 minutes. On easy, I stopped playing after about 20 minutes and 400 coins. The one time I got hit was when I went through the left boundary and at the same time an enemy popped up from the right. I tried Hard and I think I might have survived a long time too, but I stopped after 80. I did get hit every once in a while, but the shiny stars kept me alive :). Anyway, it could've been a bit harder (maybe slower ball speed, higher enemy speed). Levels etc. could've been an option, but it's not a necessity.
So, well done on this - in my opinion - original kind of evasion game.

Nah, it was alright

Pretty tricky, but alright.

Simple but fun, for a while.

It got fairly repetitive after a while though, maybe you could stick in a few powerups and maybe divide it into levels or something, to hold the player's attention.


Why didn't you just call this MovieClip hitTest practice beta? What, there's dynamic clip creation? So? It's just the same thing repeating itself. There's nothing that makes this game unique... or fun.

Credits & Info

2.78 / 5.00

Mar 31, 2007
3:18 PM EDT