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Lost in dimensions

rated 3.68 / 5 stars
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Credits & Info

Mar 21, 2007 | 7:08 PM EDT

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Author Comments

Help the witch get her disgusting ingredients that have been lost in the different dimensions by using her broom. Don't disappoint the witch or Broom will pay! Play this game by moving the broom with the mouse and have fun, see if you can get the first place in the highscores. I have spent a lot of time working on it so people have fun and enjoy it. Please review and give me constructive critisism on the game so I can make better games in the future.



Rated 5 / 5 stars

pretty good

This is really great and awesome

I enjoyed it

Abs55 responds:

Thanks a lot :)


Rated 3.5 / 5 stars

its me

remeber that guy that said that the king of the road game had cool music. Thats me! i have to say this was really crative just like the game king of the road ( which u made) So kudos to you!!!

Abs55 responds:

Thanks :)


Rated 4.5 / 5 stars

This was cool

I think you did fine on this. Theres nothing i see that needs improvement and I hope this becomes popular.

Abs55 responds:

Thanks very much for the review and the compliment.


Rated 2 / 5 stars

Fun game

Not to much to review on here but I guess that it was okay. I liked it okay the controls were fun and innovative, and the levels were designed nicely. It could use a little more work as far as enemies go but that is ok. All in all it is a nice little game and it really shows a lot of promise.

People find this review helpful!
Abs55 responds:

Thanks for the review. I will work on enemies in the future.


Rated 2.5 / 5 stars

Good Game, show promise

I enjoyed this game the graphics were pleasant and you didn’t play that “old ugly hag” witch thing that so many people do. Comparatively, though, I liked Ed’s treasure much more (which I plan to review soon)

The first thing that got my beef was how easy it was to die and the fact that I had to play the whole game over again to get back to the same level, I game overed on level 8 twice before being able to play the whole thing through.
The barriers had strange designs and made it hard to distinguish where the bounding box probably was. Strangely the barriers’ artwork seemed to have had more work put into them than the broom, which you not only had to look at the whole game *you had to focus deeply on it* the background and the borders on the other hand get filtered out and are not as important (but still must be present to give the game it’s mood)
I couldn’t accurately pin point where the rotation axis was on the broom or where it “should” be but for some reason it “felt” wrong and didn’t give me the feeling of a broom hovering in the air scouring for it’s targets.

A few suggestions;
*The game gets boring to do the same thing over and over again each level, this seems like the type of game where you need certain powerups which are located throughout the level to get through certain areas (like the age old red key to open the red door)

*I didn’t mind the music but the ability to turn it off is always an invaluable addition to any game, that and a pause button,

*Sometimes I had a hard time figuring out if I’d died from time deficiency or for collision, something to indicate your death and the reason why should appear on the screen, but, of course not for too long.

*I liked that every new level refilled my health bar, but at some points I wanted to have some kind of object that I didn’t have to acquire but I could if I was brave enough to risk it, and since such object obviously need a worthy encouragement to cause the player to risk health for it, then it should probably be a health upgrade.

*After all is said and done and the game is complete I would have liked it if I had received some kind of reward for my efforts, but instead the victory sequence was exactly the same as for “game over” with the exception that the ingredients were now in their jars.

People find this review helpful!
Abs55 responds:

Thanks for your review! I am glasd you liked it. I have got a couple of people asking to make a sequel with upgrades and powerups, I will probably do this so I don't disappoint anyone.

I'm not sure how to do a pause button correctly as I could stop the main timeline but not the timelines within the movie clips. I thought it would be funny to see the almost same endings for both win and lose screens. I will take what you said into account and try and improve for the next type of this game.