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Kobayashi Luminari

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Edit: never underestimate the power of ignorance. An apology to everyone who's played the game so far and found it handled like ass. I've, er, "tweaked" the file a bit for goodness.

Flash 8's required if you don't already have it. I'm assuming graphic-intensity from most of the products I make, so just to be on the safe side don't have too much crunk clogging up your computer when playing along.

Cursor keys move the ship and switch between options. X, C and V toggle your quality, whereas A and Z determine how fast your ship moves. Control is the "OK" function for opening options, and the Space Bar is your friend when it comes to firing lasers.

In a videogame genre where intricate enemy patterns abound and multiple weapons make mincemeat of everything on the screen, this Armor Games-sponsered shoot-em-up relies more on accuracy and points (and a wonky art 'style') for its shits and giggles. As Captain Gray Darius, pilot of the Zig Zuton, you possess an arsenal that would make a footballer laugh and face an opposition that doesn't dare exercise the meaning of the word "attack". Story Mode crowbars a plot into 10 stages of Boydulon-blasting goodness, and Score Attack allows you to rack up the big combos and post your victories online for all to see.

Whichever mode you decide to tackle, you'll only get ahead by aiming well and making every laser count. Scattershot tactics will be your downfall, but if you do kick the big one, take some solace in the fact that a restart - and perhaps a password - is only a button press away.

Who knows, if you get far enough into the story it might be worth your while.

Don't forget to leave some comments and critique behind. You know, just in case the entire game suddenly runs backwards or grinds to a complete halt. I wouldn't like for that to happen.



Whoo this was a tough game, and getting to the final boss fight was a real ordeal. Especially getting past level 9 where tou have to get a whole 100,00 points which is double your current score. The last boss fight was pretty cool and some what challenge, being that you have to beat 3 bosses with one life and a password that links you to the first boss fight. However I enjoyed this game, and I want to thank you Steven-M again for making it.

You're done!

Ha, I remember testing this game through your thread. I knew it was going to be good. I'm really suprised at the daily 5th though, I was expecting something better than that though. Ah well, bad day I guess.

The game was great, normally a reptitive side scroller such as this would get on my nerves, but the changing backgrounds, fast decision making and endless levels had me hooked.

The visuals were awesome, something that really backed up the game, as mentioned before the backgrounds were great... a very arty feel.

Overall this game was a great success, I'd like to see more of these. So enjoy my 5 and my request to submit this game to shooters!

Good job!


I have got a cheat code. Just stay on the top and the stuff can't kill ya. But good job!

Steven-M responds:

Ahahaha. Nice try. "Legendary Theme".

Very good

Not for everyone, however. Personally, I liked the speed and intensity. It added to the fun, and the speed and intensity is what shooters are all about.

What I think people are doing wrong, is trying to destroy everything. You must target large groups of slow moving enemies, as the fast ones will catch you out.

You need to improve on the sounds, such as enemy destruction, and the graphics of the ship and the enemies. Their simplistic graphics didn't tie in with the beautiful backgrounds.

Overally, not bad. Focus on correcting faults in sound and first layer graphics.

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pretty nice

pretty nice, better autofire needed

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