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Breakout: Transfer

rated 3.02 / 5 stars
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Credits & Info

Feb 18, 2007 | 11:36 AM EST

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Author Comments

Arrow keys to move your paddle.
The game is simple. You have your paddle the computer has theirs. You hit the ball to break your colored blocks. (blue) Sounds simple right?
There's a twist. Everyone of you blocks that gets destroyed adds one to the computers blocks and vise versa. You TRANSFER the blocks over. If the computers blocks get bellow the line you WIN! if your go below the line you LOOSE.
The more blocks you break the higher the score but the harder it is to play. It's a very high speed action game made from the old boring classic.
Btw don't miss the paddle or you get extra blocks added.



Rated 1.5 / 5 stars

This is a meh

Game had a smart concept but was majorly flawed in the lack of interactivity. The fact that if you miss it doesn't matter and really doesn't change anything. You can just sit there and have the same outcome. Your paddle doesn't control the ball very much and at times its better to miss on purpose to get what you want. Which is rather dumb.

Also there is a bug where the ball gets permanetly stuck in the top left (and I assume right as well) corner of the level and can't escape. I say try again. Don't make everything so big, spread it out a lot. This is breakout, give us some room to break stuff.


Rated 3 / 5 stars


The game is far too random to play/control, it seems almost random who ends up winning. The problem is that the ball seems to react extremely unrealistically when hitting your paddle, and you have hardly any space to move your paddle around. Still, it's not too bad, and is an interesting twist to the old Breakout formula.

One last thing - I could not for the life of me remember what the music you use was ripping off, until I remembered this video I'd seen on YouTube - search for 'Web 2.0 ... The Machine is Us/ing Us'.


Rated 1.5 / 5 stars


The idea is good, but it seems you didn't execute it correctly. Maybe you should make it a solid wall, with each person getting a ball, but keep the game-play the same.


Rated 1.5 / 5 stars

needs some work

you could make the blocks smaller, and as of right now the paddle is useless you can just put it anywhere it doesn't matter if the ball hits it or not.


Rated 1 / 5 stars

Great idea

The idea is great, but there are several things wrong with it.
The game map is too small, the block doesnt matter, the game is too fast, and the blocks seem to spawn in random places.

Over-Kill responds:

Any bigger and people wouldn't be able to see the entire screen. I made that mistake once and wont do it again. If it was slower it would be boring as ****. They don't spawn in random places they spawn in rows and when there is no place in the row left they spawn down on the next row like a type writer.
You sir or should I say little girly girl are an idiot.